Difference between revisions of "Sunbeam"

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Revision as of 02:37, 13 August 2019


Spell Sunbeam Icon.png

Sunbeam
Evocation (Light)
Level: Druid 7
Cost (Spell Points): 15
Components: Somatic, Verbal
Metamagic: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken
Range: Double
Target: Foe, Directional
Duration: 5 Seconds per Caster Level
Cooldown (Seconds):  5
Save: Reflex save for half damage, negates blindess
School: Evocation (Light)
Spell Resistance: No

D&D Dice: Deals 1d3 light damage per caster level.
   

Description: Deals 4 to 6 light damage per caster level with a might beam of sunlight, and temporarily blinds the target for 5 seconds per caster level. Against Undead or Oozes, it does double damage. A successful Reflex save halves the damage and negates the blind effect. This spell has double-range.

Spell-Like Ability Enhancements: