Difference between revisions of "Cometfall"

From DDO Compendium
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|range ={{SpellRange|Standard AOE}}
|range ={{SpellRange|Standard AOE}}
|target ={{SpellTarget|Foe|Positional|Breakable}}
|target ={{SpellTarget|Foe|Positional|Breakable}}
|duration= Instant, with an 8 second effect
|duration= {{SpellDuration|Inst}}
|save = 2 [[Saves#Reflex|Reflex Saves]], one for half damage, and another to negate knockdown
|save = 2 [[Saves#Reflex|Reflex Saves]], one for half damage, and another to negate knockdown
|sr =
|sr =
|cooldown=5 seconds
|cooldown={{SpellCooldown|Second|5}}
|description =You conjure a bright, glowing comet, which appears above your target, then strikes the ground with tremendous force. This area of effect spell does {{Dice||2|3|6}} points of bludgeon damage for every 2 caster levels (at a maximum of {{Dice||20|3|60}} at caster level 20). A successful [[Saves#Reflex|Reflex Save]] reduces this damage by half.
|description =You conjure a bright, glowing comet, which appears above your target, then strikes the ground with tremendous force. This area of effect spell does {{Dice||2|3|6}} points of bludgeon damage for every 2 caster levels (at a maximum of {{Dice||20|3|60}} at caster level 20). A successful [[Saves#Reflex|Reflex Save]] reduces this damage by half.



Revision as of 20:31, 25 June 2019


Spell Cometfall Icon.png

Cometfall
Conjuration
Level: Cleric 6Favored Soul 6
Components: Somatic, Verbal
Metamagic: Empower, Enlarge, Heighten, Maximize, Quicken
Range: Standard AOE
Target: Foe, Positional, Breakable
Duration: Instantaneous
Cooldown (Seconds):  5
Save: 2 Reflex Saves, one for half damage, and another to negate knockdown
School: Conjuration
Spell Resistance: No
 

Description: You conjure a bright, glowing comet, which appears above your target, then strikes the ground with tremendous force. This area of effect spell does 2d3+6 points of bludgeon damage for every 2 caster levels (at a maximum of 20d3+60 at caster level 20). A successful Reflex Save reduces this damage by half.

Targets hit by this spell must also make another Reflex Save or are knocked down for 8 seconds, allowing a balance check every 2 seconds with an equal DC check

Spell-Like Ability Enhancements:
Found on:
Hirelings: