Difference between revisions of "Repair Light Damage"

From DDO Compendium
(rearranged metas to match in-game)
 
Line 2: Line 2:
|name = Repair Light Damage
|name = Repair Light Damage
|school = {{SpellSchool|Transmutation|Repair}}
|school = {{SpellSchool|Transmutation|Repair}}
|level = {{SpellLevel|Art|1|Sor|1|Wiz|1}}
|level = {{SpellLevel|Art|1|Sor|1|wm|1|Wiz|1}}
|cost = {{SpellCost|S|6}}
|cost = {{SpellCost|S|6}}
|components = {{SpellComponent||S|V}}
|components = {{SpellComponent||S|V}}
Line 11: Line 11:
|save =  
|save =  
|sr = Yes
|sr = Yes
|cooldown = {{SpellCooldown|Second|2|{{SpellCooldownClassGroup|2|Art|Wiz}}|1.5|Sor}}
|cooldown = {{SpellCooldown|Second|2|{{SpellCooldownClassGroup|2|Art|Wiz}}|1.5|{{SpellCooldownClassGroup|1.5|Sor|Wm}}}}
|description = Transmutes the structure of a living construct ally to repair {{Dice||1|6||2}} damage plus an additional 1 for every caster level up to caster level 5.
|description = Transmutes the structure of a living construct ally to repair {{Dice||1|6||2}} damage plus an additional 1 for every caster level up to caster level 5.
|notes =  
|notes =  

Latest revision as of 12:55, 6 June 2024


Spell Repair Light Damage Icon.png

Repair Light Damage
Transmutation (Repair)
Level: Artificer 1Sorcerer 1Wild Mage 1Wizard 1
Cost (Spell Points): 6
Components: Somatic, Verbal
Metamagic: Empower, Maximize, Quicken, Enlarge, Intensify
Range: Standard
Target: Friend, Self
Duration: Instantaneous
Cooldown (Seconds):  2 (Artificer, Wizard), 1.5 (Sorcerer, Wild Mage)
Save: None
School: Transmutation (Repair)
Spell Resistance: Yes

D&D Dice: Repairs constructs for 1d6+2 hp plus 1 additional per caster level (max 5).
  

Description: Transmutes the structure of a living construct ally to repair 1d6+2 damage plus an additional 1 for every caster level up to caster level 5.


Vendors:

Found on:
Hirelings: