Difference between revisions of "Vial Smash: Cold"

From DDO Compendium
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|cost = {{SpellCost|S|4}}
|cost = {{SpellCost|S|4}}
|components = {{SpellComponent||S|V}}
|components = {{SpellComponent||S|V}}
|metamagic =  
|metamagic = {{SpellMeta|Embolden|Empower|Heighten|Intensify|Maximize|Quicken}}
|cooldown = {{SpellCooldown|Second|6}}
|range = {{SpellRange|Thrown}}
|range = {{SpellRange|Thrown}}
|target = {{SpellTarget|Foe|Directional|Breakable}}
|target = {{SpellTarget|Foe|Directional|Breakable}}
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|save = Reflex save for half damage
|save = Reflex save for half damage
|sr =  
|sr =  
|cooldown =
|description = Conjuring a bottle of freezing liquid, you throw it at your feet dealing 2 to 7 Cold damage per caster level to nearby enemies, max caster level 5.
|description = Conjuring a bottle of freezing liquid, you throw it at your feet dealing 2 to 7 Cold damage per caster level to nearby enemies, max caster level 5.
|notes =  
|notes =  

Revision as of 01:28, 29 January 2020

The page contains information retrieved from either lamannia or the forums that is scheduled for a future release and has not been updated with what is live.

This information is scheduled to be released when U45 goes live.


Vile Smash- Cold Icon.png

Vile Smash: Cold
Transmutation (Cold)
Level: Alchemist 1
Cost (Spell Points): 4
Components: Somatic, Verbal
Metamagic: Embolden, Empower, Heighten, Intensify, Maximize, Quicken
Range: Thrown
Target: Foe, Directional, Breakable
Primer Element: Crimsonite
Duration: Instantaneous
Cooldown (Seconds):  6
Save: Reflex save for half damage
School: Transmutation (Cold)
Spell Resistance: No

D&D Dice: Deals 1d6+1 Cold damage per caster level, max 10d6+10. A successful Reflex save reduces the damage by half.
    

Description: Conjuring a bottle of freezing liquid, you throw it at your feet dealing 2 to 7 Cold damage per caster level to nearby enemies, max caster level 5.