Resist Energy: Fire

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Spell Resist Energy- Fire Icon.png

Resist Energy: Fire
Abjuration (Fire)
Level: Artificer 1Cleric 2Favored Soul 2Paladin 2Ranger 1Sorcerer 2Wizard 2Warlock 1
Components: Verbal, Somatic
Metamagic: Enlarge, Extend, Quicken
Range: Standard
Target: Friend, Self
Duration: 1 Minute per Caster Level
Cooldown (Seconds):  2.5
Save: None
School: Abjuration (Fire)
Spell Resistance: No
   

Description: Grants a creature limited resistance from an elemental damage of whichever one of five energy types you select: acid, cold, electricity, fire, or sonic. The creature gains energy resistance 10 against the energy type chosen, meaning that each time the creature is subjected to such damage (Whether from a natural or magical source.), that damage is reduced by 10 points before being applied to the creature’s hit points. The value of the energy resistance granted increases to 20 points at 7th level, and to a maximum of 30 points at 11th level.

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