Difference between revisions of "Ray of Exhaustion"

From DDO Compendium
Line 12: Line 12:
|sr = Yes
|sr = Yes
|cooldown = {{SpellCooldown|Second|3|{{SpellCooldownClassGroup|3|Wlk|Wiz}}|2|Sor}}
|cooldown = {{SpellCooldown|Second|3|{{SpellCooldownClassGroup|3|Wlk|Wiz}}|2|Sor}}
|description = A ray projects towards the target enemy, causing it to become immediately exhaused.  Exhausted characters take a -6 penalty on [[Strength]] and Dexterity]]. A successful Fortitude save means the creature is only Fatigued. This spell has double range.
|description = A ray projects towards the target enemy, causing it to become immediately exhaused.  Exhausted characters take a -6 penalty on [[Strength]] and [[Dexterity]]. A successful Fortitude save means the creature is only Fatigued. This spell has double range.
|notes =  
|notes =  
|soldby = {{PageLink|Corual Laoli}}
|soldby = {{PageLink|Corual Laoli}}

Revision as of 01:14, 21 July 2019


Spell Ray of Exhaustion Icon.png

Ray of Exhaustion
Necromancy
Level: Sorcerer 3Warlock 2Wizard 3
Cost (Spell Points): 8
Components: Material, Somatic, Verbal
Metamagic: Embolden, Eschew Materials, Heighten, Quicken
Range: Double
Target: Foe, Directional
Duration: 6 Seconds per Caster Level (Minimum 60 Seconds)
Cooldown (Seconds):  3 (Warlock, Wizard), 2 (Sorcerer)
Save: Fortitude save reduces the effect to fatigued
School: Necromancy
Spell Resistance: Yes
   

Description: A ray projects towards the target enemy, causing it to become immediately exhaused. Exhausted characters take a -6 penalty on Strength and Dexterity. A successful Fortitude save means the creature is only Fatigued. This spell has double range.


Vendors:

Corual Laoli
Found on: