Difference between revisions of "Multivial of Flame"

From DDO Compendium
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|components = {{SpellComponent||M|S|V}}
|components = {{SpellComponent||M|S|V}}
|metamagic = {{SpellMeta|Accelerate|Embolden|Empower|Eschew|Heighten|Intensify|Maximize|Quicken}}
|metamagic = {{SpellMeta|Accelerate|Embolden|Empower|Eschew|Heighten|Intensify|Maximize|Quicken}}
|cooldown = {{SpellCooldown|Second|6}}
|cooldown = {{SpellCooldown|Second|9}}
|range = {{SpellRange|Thrown}}
|range = {{SpellRange|Thrown}}
|target = {{SpellTarget|Foe|Directional|Breakable}}
|target = {{SpellTarget|Foe|Directional|Breakable}}

Revision as of 16:48, 24 February 2021


Spell Multivial of Flame Icon.png

Multivial of Flame
Conjuration (Fire)
Level: Alchemist 5
Cost (Spell Points): 20
Components: Material, Somatic, Verbal
Metamagic: Accelerate, Embolden, Empower, Eschew Materials, Heighten, Intensify, Maximize, Quicken
Range: Thrown
Target: Foe, Directional, Breakable
Primer Element: Crimsonite
Duration: Instantaneous
Cooldown (Seconds):  9
Save: Reflex for half damage
School: Conjuration (Fire)
Spell Resistance: No

D&D Dice: Deals 1d6+2 Fire damage per Caster Level per projectile, max 10d6+20. A successful Reflex save reduces the damage by half. Shares a cooldown with all other Multivial spells.
   

Description: Conjuring many bottles of burning liquid, you throw 5 projectiles that explode on impact, with each dealing 3 to 8 Fire damage per caster level to all nearby foes, max caster level 10.

Spell-Like Ability Enhancements: