Difference between revisions of "Magic Missile"

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{{Template:Spell
{{Template:Spell
|name =Magic Missile
|name =Magic Missile
|school={{SpellSchool|Evocation}}
|school={{SpellSchool|Evocation|Force}}
|level ={{SpellLevel|Sor|1|Wiz|1}}
|level ={{SpellLevel|Sor|1|Wiz|1}}
|sp=4
|cost={{SpellCost|S|4}}
|components={{SpellComponent||V|S}}
|components={{SpellComponent||V|S}}
|metamagic = {{SpellMeta|Empower|Maximize|Enlarge|Quicken}}
|metamagic = {{SpellMeta|Empower|Enlarge|Intensify|Maximize|Quicken}}
|range ={{SpellRange|Standard}}
|range ={{SpellRange|Standard}}
|target ={{SpellTarget|Foe}}
|target ={{SpellTarget|Foe}}
|duration= {{SpellTiming|Inst}}
|duration= {{SpellDuration|Inst}}
|save =
|save =
|sr =No
|sr =
|cooldown={{SpellTiming|Seconds|2|Wiz|1.5|Sor}}
|cooldown={{SpellCooldown|Second|2|Wiz|1.5|Sor}}
|description =
|description =A missile of magical energy darts forth and unerringly strikes the target inflicting <span style="color:deepskyblue;">{{Dice||1|2|3}} force damage</span>. For every 2 caster levels beyond first level you gain an additional missile up to a maximum of five missiles.
A missile of magical energy darts forth and unerringly strikes the target inflicting {{Dice||1|2|3}} Force Damage. For every two caster levels beyond 1st, you gain an additional missile - two at 3rd, three at 5th, four at 7th, up to a maximum of 5 9th.
|dice= Deals {{Dice||1|2|3}} force damage per missile (max 5 missiles).
Magic Missiles will deal damage to the selected target if they hit anything, such as the wall or a monster.
|soldby=
|soldby=
}}
}}

Latest revision as of 07:29, 18 February 2020


Spell Magic Missile Icon.png

Magic Missile
Evocation (Force)
Level: Sorcerer 1Wizard 1
Cost (Spell Points): 4
Components: Verbal, Somatic
Metamagic: Empower, Enlarge, Intensify, Maximize, Quicken
Range: Standard
Target: Foe
Duration: Instantaneous
Cooldown (Seconds):  2 (Wizard), 1.5 (Sorcerer)
Save: None
School: Evocation (Force)
Spell Resistance: No

D&D Dice: Deals 1d2+3 force damage per missile (max 5 missiles).
 

Description: A missile of magical energy darts forth and unerringly strikes the target inflicting 1d2+3 force damage. For every 2 caster levels beyond first level you gain an additional missile up to a maximum of five missiles.

Spell-Like Ability Enhancements:
Found on:
Hirelings: