Difference between revisions of "Lightning Sphere"

From DDO Compendium
 
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|sr =  
|sr =  
|cooldown = {{SpellCooldown|Second|3}}
|cooldown = {{SpellCooldown|Second|3}}
|description = Launches an electrical orb that explodes on impact, dealing {{ColorText||5 to 8 electrical damage per two caster levels}} (up to a max of 25 to 40 damage at caster level 10) to targets in the area. The targets of this spell will also be dazed for a short period of time or until they take damage. A successful Fortitude save reduces the damage by half and negates the daze. Unlike most other projectile spells, the caster can arc the orb if no target is selected.
|description = Launches an electrical orb that explodes on impact, dealing {{ColorText||1 to 6 electrical damage per caster level}} (up to a max of 10 to 60 damage at caster level 10) to targets in the area. The targets of this spell will also be dazed for a short period of time or until they take damage. A successful Fortitude save reduces the damage by half and negates the daze. Unlike most other projectile spells, the caster can arc the orb if no target is selected.
|notes =  
|notes =  
|soldby = {{PageLink|Taniera Grisvill}}
|soldby = {{PageLink|Taniera Grisvill}}

Latest revision as of 15:51, 25 February 2021


Spell Lightning Sphere Icon.png

Lightning Sphere
Evocation (Electricity)
Level: Artificer 2
Cost (Spell Points): 10
Components: Material, Somatic, Verbal
Metamagic: Empower, Maximize, Quicken, Eschew Materials, Heighten, Intensify, Embolden
Range: Standard
Target: Foe, Directional, Breakable
Duration: 1d6+6 Seconds
Cooldown (Seconds):  3
Save: Fortitude save for have damage, negates daze
School: Evocation (Electricity)
Spell Resistance: No

D&D Dice: Electrical orb deals 1d6 electricity damage per caster level (max 10d6).
  

Description: Launches an electrical orb that explodes on impact, dealing 1 to 6 electrical damage per caster level (up to a max of 10 to 60 damage at caster level 10) to targets in the area. The targets of this spell will also be dazed for a short period of time or until they take damage. A successful Fortitude save reduces the damage by half and negates the daze. Unlike most other projectile spells, the caster can arc the orb if no target is selected.


Vendors:

Taniera Grisvill
Spell-Like Ability Enhancements:
Found on: