Difference between revisions of "Hold Person"

From DDO Compendium
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|school={{SpellSchool|Enchantment|Mind-Affecting}}
|school={{SpellSchool|Enchantment|Mind-Affecting}}
|level ={{SpellLevel|Brd|2|Clr|2|Fvs|2|Sor|3|Wiz|3}}
|level ={{SpellLevel|Brd|2|Clr|2|Fvs|2|Sor|3|Wiz|3}}
|sp=15 (20 for Wiz and Sor)
|sp={{SpellCost|15|brd|15|Clr|15|Fvs|20|Wiz|20|Sor}}
|components={{SpellComponent||F|S|V}}
|components={{SpellComponent||F|S|V}}
|metamagic = {{SpellMeta|Quicken|Heighten|Enlarge|Embolden}}
|metamagic = {{SpellMeta|Quicken|Heighten|Enlarge|Embolden}}

Revision as of 15:36, 27 June 2019


Spell Hold Person Icon.png

Hold Person
Enchantment (Mind-Affecting)
Level: Bard 2Cleric 2Favored Soul 2Sorcerer 3Wizard 3
Components: Focus, Somatic, Verbal
Metamagic: Quicken, Heighten, Enlarge, Embolden
Range: Standard
Target: Humanoid Foe
Duration: 6 Seconds per Caster Level
Cooldown (Seconds):  3
Save: Will save
School: Enchantment (Mind-Affecting)
Spell Resistance: Yes
 

Description: The target enemy humanoid becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt a new Will save every 3 seconds. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more, but does not include Monstrous Humanoids

Spell-Like Ability Enhancements:
Found on:
Hirelings: