Heal (Spell)

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Spell Heal Icon.png

Heal
Conjuration
Level: Cleric 6Dark Apostate 6Druid 8Favored Soul 6
Cost (Spell Points): 40
Components: Somatic, Verbal
Metamagic: Enlarge, Empower, Quicken
Range: Standard
Target: Friend, Self, Undead Foe
Duration: Instantaneous
Cooldown (Seconds):  4.5
Save: Undead: Will save for half damage
School: Conjuration
Spell Resistance: Yes

D&D Dice: Heals 10 hp per caster level (max 150). This spell receives reduced benefit from Spell Power.
 

Description: Channels powerful positive energy into a target to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit pints at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts as Harm. Undead who make a successful Will save reduce the damage by half.


Vendors:

Spell-Like Ability Enhancements:
Found on:
Hirelings: