Difference between revisions of "Heal (Spell)"

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(Created page with "{{Template:Spell |name =Heal |school={{SpellSchool|Conjuration}} |level ={{SpellLevel|Clr|6|Fvs|6|Drd|8}} |cost={{SpellCost|S|40}} |components={{SpellComponent||V|S}} |metamag...")
 
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|name =Heal
|name =Heal
|school={{SpellSchool|Conjuration}}
|school={{SpellSchool|Conjuration}}
|level ={{SpellLevel|Clr|6|Fvs|6|Drd|8}}
|level ={{SpellLevel|Clr|6|Drd|8|Fvs|6}}
|cost={{SpellCost|S|40}}
|cost={{SpellCost|S|40}}
|components={{SpellComponent||V|S}}
|components={{SpellComponent||S|V}}
|metamagic = {{SpellMeta|Empower Healing|Enlarge|Heighten|Quicken}}
|metamagic = {{SpellMeta|Enlarge|Empower|Quicken}}
|range ={{SpellRange|Standard}}
|range ={{SpellRange|Standard}}
|target ={{SpellTarget|Friend|Self|Undead}}
|target ={{SpellTarget|Friend|Self|Undead}}
|duration= {{SpellDuration|Inst}}
|duration= {{SpellDuration|Inst}}
|save =Undead: ''Will Save for Half Damage''
|save =Undead: Will save for half damage
|sr = Undead: ''Yes''
|sr = Yes
|cooldown={{SpellCooldown|Second|4.5}}
|cooldown={{SpellCooldown|Second|4.5}}
|description =<br>Self or Friend: ''Heals for 10 hit points per caster level, up to a maximum of 150 points at caster level 15, and eliminates the following conditions: <br>Ability Damage, Blindness, Confusion, Dazed, Dazzled, Deafness, Disease, Exhaustion, Fatigue, Feebleminded, Insanity, Nauseated, Poison, and Stunned''<br>
|description =Channels powerful positive energy into a target to wipe away injury and afflictions, restore {{ColorText||10 hit points per caster level}} (up to a max of 150 hit pints at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts as [[Harm]]. Undead who make a successful Will save reduce the damage by half.
<br>Undead: ''Acts like a [[Harm]] spell against undead, dealing 10 points of damage per Caster Level up to 150 points at Caster Level 15. A successful [[Saves#Will|Will]] save reduces this damage to half. This damage cannot reduce an undead below 1 hit point.''
|notes=
|notes=
|soldby=
|soldby=
* {{PageLink|Aulandar Thistlecrown}}
* {{PageLink|Ariel Bianchi}}
|icon=
|icon=
|dice=Heals 10 hp per caster level (max 150). This spell receives reduced benefit from Spell Power.
}}
}}

Revision as of 00:59, 6 August 2019


Spell Heal Icon.png

Heal
Conjuration
Level: Cleric 6Druid 8Favored Soul 6
Cost (Spell Points): 40
Components: Somatic, Verbal
Metamagic: Enlarge, Empower, Quicken
Range: Standard
Target: Friend, Self, Undead Foe
Duration: Instantaneous
Cooldown (Seconds):  4.5
Save: Undead: Will save for half damage
School: Conjuration
Spell Resistance: Yes

D&D Dice: Heals 10 hp per caster level (max 150). This spell receives reduced benefit from Spell Power.
 

Description: Channels powerful positive energy into a target to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit pints at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts as Harm. Undead who make a successful Will save reduce the damage by half.


Vendors:

Spell-Like Ability Enhancements:
Found on:
Hirelings: