Dark Apostate

From DDO Compendium
Revision as of 13:50, 2 September 2022 by MNDeveloper (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Class Information

Free
Alignment: Any
Hit Dice: d8
Skills
Creation: (2 + Intelligence Modifier) x 4
Leveling: 2 + Intelligence Modifier

Concentration
Diplomacy
Heal
Spellcraft
Proficiencies
Simple Weapons
Light Armor
Medium Armor
Heavy Armor
Shields (except tower shields)
Overview

Dark Apostates have abandoned some of their capabilities as a healer in exchange for Unholy Power. A master of the Necromantic Arts, high lelvel Dark Apostates may even shroud themselves in shadowy energy as if they were Undead

Past Lives
Icon Feat Description
Feat Past Life - Cleric Icon.png Past Life: Dark Apostate You were a Dark Apostate in a past life. You occasionally feel the presence of the divine. Each time you acquire this feat you gain:
  • +5 Negative Healing Amplification
  • +5 Negative Spell Power
Feat Past Life - Cleric Icon.png Past Life: Initiate of the Faith You recall more about your past life as a dark apostate. By taking this feat you gain:
  • +2 to your Heal skill
  • Can produce Healing Word effect five times per rest (Send 1d4 + 1d4 per 2 caster levels positive energy to your target to heal or damage if undead.)
Spells
See Also: Dark Apostate Spells
  • A dark apostate must choose and prepare his spells in advance.
  • To prepare or cast a spell, a dark apostate must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a dark apostate's spell is 10 + the spell level + the dark apostate's Wisdom modifier.
  • Like other spellcasters, a dark apostate can prepare only a certain number of spells of each spell level per day.
  • The base daily spell allotment is given on the advancement table.
Advancement
Dark ApostateSpell Information
LevelBase Attack BonusFort SaveReflex SaveWill SaveAutograntedSpell Points1st2nd3rd4th5th6th7th8th9th
1 +0/+0 +2 +0 +2 Turn Undead, Follower of your faith, Magical Training, Spontaneous Casting 1303--------
2 +1/+1/+6 +3 +0 +3 Domain Selection 1554--------
3 +2/+2/+7 +3 +1 +3 18043-------
4 +3/+3/+8 +4 +1 +4 20554-------
5 +3/+3/+8 +4 +1 +4 Domain Ability 230543------
6 +4/+4/+9 +5 +2 +5 Deity Active Ability 260554------
7 +5/+5/+10/+15 +5 +2 +5 2956543-----
8 +6/+6/+11/+16 +6 +2 +6 3356554-----
9 +6/+6/+11/+16 +6 +3 +6 Domain Ability 38066543----
10 +7/+7/+12/+17 +7 +3 +7 43066554----
11 +8/+8/+13/+18 +7 +3 +7 485666543---
12 +9/+9/+14/+19 +8 +4 +8 545666554---
13 +9/+9/+14/+19 +8 +4 +8 6106666543--
14 +10/+10/+15/+20 +9 +4 +9 Domain Ability 6806666554--
15 +11/+11/+16/+21 +9 +5 +9 77566666543-
16 +12/+12/+17/+22 +10 +5 +10 83566666554-
17 +12/+12/+17/+22 +10 +5 +10 920666666542
18 +13/+13/+18/+23 +11 +6 +11 1,010666666553
19 +14/+14/+19/+24 +11 +6 +11 1,105666666654
20 +15/+15/+20/+25 +12 +6 +12 1,205666666665

Class Feats[edit]

Level 1[edit]

  • Turn Undead: This feat allows the character to halt, or at higher levels destroy, undead creatures. The character can do this (3 + their Charisma modifier) times per day.
  • Religious Lore: This feat grants represents your knowledge of religion. This feat is received once for every dark apostate level.
  • Follower of your faith: Choose one of the Follower feats that are available based on the deities your race follows. This will be used as the bases for subsequent a feat at level 6.
  • Magical Training: Magical training gives the user additional benefits for spell casting.
  • Spontaneous Casting: You gain an additional spell preparation slot per spell level to cast the Inflict spell of that level.

Level 2[edit]

  • Domain Selection: Dark Apostates must select one domain at level 2. They gain additional feats from that domain at levels 5, 9, and 14.

Level 5[edit]

  • Domain Ability: A new domain ability feat is automatically granted based on the domain chosen at level 2.

Level 6[edit]

Level 9[edit]

  • Domain Ability: A new domain ability feat is automatically granted based on the domain chosen at level 2.

Level 14[edit]

  • Domain Ability: A new domain ability feat is automatically granted based on the domain chosen at level 2.