Difference between revisions of "Blast Rod"

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|cost = {{SpellCost|S|15}}
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|components = {{SpellComponent||M|S|V}}
|components = {{SpellComponent||M|S|V}}
|metamagic = {{SpellMeta|Empower|Eschew|Intensify|Maximize|Quicken}}
|metamagic = {{SpellMeta|Empower|Maximize|Quicken|Eschew|Heighten|Intensify|Embolden}}
|range = {{SpellRange|Standard}}
|range = {{SpellRange|Standard}}
|target = {{SpellTarget|Foe|Directional|Breakable}}
|target = {{SpellTarget|Foe|Directional|Breakable}}

Revision as of 07:24, 22 August 2019


Spell Blast Rod Icon.png

Blast Rod
Evocation (Electricity)
Level: Artificer 3
Cost (Spell Points): 15
Components: Material, Somatic, Verbal
Metamagic: Empower, Maximize, Quicken, Eschew Materials, Heighten, Intensify, Embolden
Range: Standard
Target: Foe, Directional, Breakable
Duration: Instantaneous
Cooldown (Seconds):  3
Save: Reflex save for half damage
School: Evocation (Electricity)
Spell Resistance: No

D&D Dice: Deals 1d4+4 electricity damage per caster levels (max 5d4+20).
  

Description: A blast of electricity bursts from your outstretched hand, dealing 5 to 8 electrical damage per caster level (up to a max of 50 to 80 damage at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half.


Vendors:

Taniera Grisvill
Spell-Like Ability Enhancements:
Found on: