Hold Animal

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Spell Hold Animal Icon.png

Hold Animal
Enchantment (Mind-affecting)
Level: Druid 2Ranger 2
Cost (Spell Points): 15
Components: Somatic, Verbal
Metamagic: Embolden, Enlarge, Heighten, Quicken
Range: Standard
Target: Foe
Duration: 6 Seconds per Caster Level
Cooldown (Seconds):  3
Save: Will save every 3 seconds negates
School: Enchantment (Mind-affecting)
Spell Resistance: Yes
   

Description: An Animal, Magical Beast, or Vermin becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Mindless targets cannot save, but the duration is halved.

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