Rogue
From DDO Compendium
Revision as of 15:09, 2 July 2018 by Maze (talk | contribs) (Added Sneak Attack & Trap Sense onto the Advancement Table)
Unlock:
- Free
Alignment:
Any
Any
Hit Dice:
d6
d6
Skills
Creation: (6 + Intelligence Modifier) x 4
Leveling: 6 + Intelligence Modifier
Balance
Bluff
Diplomacy
Disable Device
Haggle
Hide
Jump
Intimidate
Jump
Listen
Move Silently
Open Lock
Repair
Search
Spot
Swim
Tumble
Use Magic Device
Creation: (6 + Intelligence Modifier) x 4
Leveling: 6 + Intelligence Modifier
Balance
Bluff
Diplomacy
Disable Device
Haggle
Hide
Jump
Intimidate
Jump
Listen
Move Silently
Open Lock
Repair
Search
Spot
Swim
Tumble
Use Magic Device
Proficiencies
Simple Weapons
Martial Weapons
Light Armor
Simple Weapons
Martial Weapons
Light Armor
Overview
Rogues use stealth and a variety of masterful techniques to disarm traps, unlock doors, and take down enemies with devastating sneak attacks.
Stealthy and sly, rogues pride themselves on their skill. They are among the best at finding secret doors and traps and are the only class that can disarm traps. They can also pick locks to gain access to special areas and treasure chests.
Rogues also have a powerful ability called the sneak attack. With proper skill and strategy, they can use this to devastating effect.
Rogues make great scouts and are easily able to blend with the shadows and go undetected. Combining stealth with sneak attacking can be a powerful combination.
Past Lives
Icon | Feat | Description |
---|---|---|
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Past Life: Rogue | You were a Rogue in a past life. You occasionally find yourself looking over your shoulder. Each time you acquire this feat you gain:
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Past Life: Sneak of Shadows | You recall more about your past life as a rogue. By taking this feat you gain:
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Advancement
Rogue | |||||||
Level | Base Attack Bonus | Fort Save | Reflex Save | Will Save | Autogranted | Sneak Attack | Trap Sense |
1 | +0/+0 | +0 | +2 | +0 | Sneak Attack +1d6, Trapfinding | +1d6 | |
2 | +1/+1/+6 | +0 | +3 | +0 | Evasion | ||
3 | +2/+2/+7 | +1 | +3 | +1 | Sneak Attack +2d6, Trap Sense +1 | +2d6 | +1 |
4 | +3/+3/+8/+13 | +1 | +4 | +1 | Uncanny Dodge (Dodge Bonus +1%), Trapmaking | ||
5 | +3/+3/+8/+13 | +1 | +4 | +1 | Sneak Attack +3d6 | +3d6 | |
6 | +4/+4/+9/+14 | +2 | +5 | +2 | Uncanny Dodge (Dodge Bonus +2%), Trap Sense +2 | +2 | |
7 | +5/+5/+10/+15 | +2 | +5 | +2 | Sneak Attack +4d6 | +4d6 | |
8 | +6/+6/+11/+16 | +2 | +6 | +2 | Improved Uncanny Dodge, Uncanny Dodge (Dodge Bonus +3%) | ||
9 | +6/+6/+11/+16 | +3 | +6 | +3 | Sneak Attack +5d6, Trap Sense +3 | +5d6 | +3 |
10 | +7/+7/+12/+17 | +3 | +7 | +3 | Bonus Feat | ||
11 | +8/+8/+13/+18 | +3 | +7 | +3 | Sneak Attack +6d6 | +6d6 | |
12 | +9/+9/+14/+19 | +4 | +8 | +4 | Trap Sense +4, Uncanny Dodge (Dodge Bonus +4%) | +4 | |
13 | +9/+9/+14/+19 | +4 | +8 | +4 | Bonus Feat, Sneak Attack +7d6 | +7d6 | |
14 | +10/+10/+15/+20 | +4 | +9 | +4 | |||
15 | +11/+11/+16/+21 | +5 | +9 | +5 | Sneak Attack +8d6, Trap Sense +5 | +8d6 | +5 |
16 | +12/+12/+17/+22 | +5 | +0 | +5 | Bonus Feat, Uncanny Dodge (Dodge Bonus +5%) | ||
17 | +12/+12/+17/+22 | +5 | +0 | +5 | Sneak Attack +9d6 | +9d6 | |
18 | +13/+13/+18/+23 | +6 | +1 | +6 | Trap Sense +6 | +6 | |
19 | +14/+14/+19/+24 | +6 | +1 | +6 | Bonus Feat, Sneak Attack +10d6 | +10d6 | |
20 | +15/+15/+20/+25 | +6 | +2 | +6 | Uncanny Dodge (Dodge Bonus +6%) |
Class Feats[edit]
Level 1[edit]
- Sneak Attack +1d6: This feat adds 1d6 damage when attacking enemies who are not targeting you. This feat can be used with ranged weapons within 30 ft. The damage benefit increases by 1d6 at levels 3, 5, 7, 9, 11, 13, 15, 17 and 19. Sneak Attack does not affect the undead, plants, constructs or oozes.
- Trapfinding: Rogues can use the Search skill to locate difficult traps when the task has a Difficulty Class higher than 20.
Level 2[edit]
- Evasion: This feat allows the character to avoid even magical and unusual attacks with great agility. If they make a successful reflex saving throw against an attack that normally deals half damage on a successful save, they will instead take no damage. A helpless character does not gain the benefit of evasion. Evasion can only be used if the character is wearing light or no armor and is not heavily encumbered.
Level 3[edit]
- Sneak Attack +2d6: Sneak Attack damage now is equal to 2d6.
- Trap Sense +1: This feat grants the following bonuses: +1 on reflex saving throws vs. traps and +1 Armor Class vs. trap attacks. The bonuses increase at levels 6, 9, 12, 15 and 18.
Level 4[edit]
- Uncanny Dodge: Activate this ability to gain a temporary 25% dodge bonus and a +4 Reflex save bonus. Grants you a stacking 1% passive Dodge bonus at levels 4, 6, 8, 12, 16, and 20.
- Uncanny Dodge (Dodge Bonus +1%): Grants you a stacking 1% passive Dodge bonus at levels 4, 6, 8, 12, 16, and 20.
- Trapmaking: You have learned enough about traps to be able to scavenge parts from them, and with the help of the Free Agent, can craft your own. Automatically granted to rogues at level 4.
Level 5[edit]
- Sneak Attack +3d6: Sneak Attack damage now is equal to 3d6.
Level 6[edit]
- Uncanny Dodge (Dodge Bonus +2%): Dodge bonus improves to +2%.
- Trap Sense +2: Trap sense bonus improves to +2.
Level 7[edit]
- Sneak Attack +4d6: Sneak Attack damage now is equal to 4d6.
Level 8[edit]
- Improved Uncanny Dodge: Activate this ability to gain a temporary 50% Dodge bonus and a +6 Reflex save bonus.
- Uncanny Dodge (Dodge Bonus +3%): Dodge bonus improves to +3%.
Level 9[edit]
- Sneak Attack +5d6: Sneak Attack damage now is equal to 5d6.
- Trap Sense +3: Trap sense bonus improves to +3.
Level 10[edit]
- Bonus Feat: Select one of the Rogue Bonus feats.
Level 11[edit]
- Sneak Attack +6d6: Sneak Attack damage now is equal to 6d6.
Level 12[edit]
- Trap Sense +4: Trap sense bonus improves to +4.
- Uncanny Dodge (Dodge Bonus +4%): Dodge bonus improves to +4%.
Level 13[edit]
- Bonus Feat: Select one of the Rogue Bonus feats.
- Sneak Attack +7d6: Sneak Attack damage now is equal to 7d6.
Level 15[edit]
- Sneak Attack +8d6: Sneak Attack damage now is equal to 8d6.
- Trap Sense +5: Trap sense bonus improves to +5.
Level 16[edit]
- Bonus Feat: Select one of the Rogue Bonus feats.
- Uncanny Dodge (Dodge Bonus +5%): Dodge bonus improves to +5%.
Level 17[edit]
- Sneak Attack +9d6: Sneak Attack damage now is equal to 9d6.
Level 18[edit]
- Trap Sense +6: Trap sense bonus improves to +6.
Level 19[edit]
- Bonus Feat: Select one of the Rogue Bonus feats.
- Sneak Attack +10d6: Sneak Attack damage now is equal to 10d6.
Level 20[edit]
- Uncanny Dodge (Dodge Bonus +6%): Dodge bonus improves to +6%.