Difference between revisions of "Magic Missile"

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|cooldown={{SpellCooldown|Second|2|Wiz|1.5|Sor}}
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|description =A missile of magical energy darts forth and unerringly strikes the target inflicting {{Dice||1|2|3}} force damage. For every 2 caster levels beyond first level you gain an additional missile up to a maximum of five missiles.
|description =A missile of magical energy darts forth and unerringly strikes the target inflicting <span style="color:deepskyblue;">{{Dice||1|2|3}} force damage</span>. For every 2 caster levels beyond first level you gain an additional missile up to a maximum of five missiles.
|dice= Deals {{Dice||1|2|3}} force damage per missile (max 5 missiles).
|dice= Deals {{Dice||1|2|3}} force damage per missile (max 5 missiles).
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|soldby=
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Revision as of 07:29, 18 February 2020


Spell Magic Missile Icon.png

Magic Missile
Evocation (Force)
Level: Sorcerer 1Wizard 1
Cost (Spell Points): 4
Components: Verbal, Somatic
Metamagic: Empower, Enlarge, Intensify, Maximize, Quicken
Range: Standard
Target: Foe
Duration: Instantaneous
Cooldown (Seconds):  2 (Wizard), 1.5 (Sorcerer)
Save: None
School: Evocation (Force)
Spell Resistance: No

D&D Dice: Deals 1d2+3 force damage per missile (max 5 missiles).
 

Description: A missile of magical energy darts forth and unerringly strikes the target inflicting 1d2+3 force damage. For every 2 caster levels beyond first level you gain an additional missile up to a maximum of five missiles.

Spell-Like Ability Enhancements:
Found on:
Hirelings: