Difference between revisions of "Vial Smash: Poison"

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{{FutureInformation|U45}}
{{Template:Spell
{{Template:Spell
|name = Vile Smash: Poison
|name = Vile Smash: Poison

Revision as of 00:55, 13 February 2020


Vile Smash- Poison Icon.png

Vile Smash: Poison
Transmutation (Poison)
Level: Alchemist 1
Cost (Spell Points): 4
Components: Somatic, Verbal
Metamagic: Embolden, Empower, Heighten, Intensify, Maximize, Quicken
Range: Thrown
Target: Foe, Directional, Breakable
Primer Element: Crimsonite
Duration: Instantaneous
Cooldown (Seconds):  6
Save: Reflex save for half damage
School: Transmutation (Poison)
Spell Resistance: No

D&D Dice: Deals 1d6+1 Poison damage per caster level, max 10d6+10. A successful Reflex save reduces the damage by half.
    

Description: Conjuring a bottle of toxic liquid, you throw it at your feet dealing 2 to 7 Poison damage per caster level to nearby enemies, max caster level 5.