Difference between revisions of "Sanctified Vial"

From DDO Compendium
 
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|save = Will save negates the effect
|save = Will save negates the effect
|sr =  
|sr =  
|cooldown = {{SpellCooldown|Second|3}}
|cooldown = {{SpellCooldown|Second|10}}
|description = Casting this spell requires levels in Cleric, Paladin, or Favored Soul, or for you to be in a Divine Epic Destiny. Throw a bottle that splashes Holy Water when it breaks, dealing {{Dice||1|4||4}} Bane Damage per Caster Level to Undead and Extraplaner creatures nearby. (This damage scales with Force Spell Power). This Holy Water will atempt to force all extraplanar creatures in the bottle's splace back to their home plane with the effect of the [[Banishment]] spell. A successful Will save negates this effect. (DC = spell's save DC - creatures Hit Dice or Level + your caster level)
|description = Casting this spell requires levels in Cleric, Paladin, or Favored Soul, or for you to be in a Divine Epic Destiny. Throw a bottle that splashes Holy Water when it breaks, dealing {{Dice||1|4||4}} Bane Damage per Caster Level to Undead and Extraplaner creatures nearby. (This damage scales with Force Spell Power). This Holy Water will atempt to force all extraplanar creatures in the bottle's splace back to their home plane with the effect of the [[Banishment]] spell. A successful Will save negates this effect. (DC = spell's save DC - creatures Hit Dice or Level + your caster level)
|notes =  
|notes =  

Latest revision as of 13:37, 27 April 2023


Spell Sanctified Vial Icon.png

Sanctified Vial
Conjuration (Untyped)
Level: Alchemist 4
Cost (Spell Points): 25
Components: Material, Somatic, Verbal
Metamagic: Accelerate, Embolden, Eschew Materials, Heighten, Quicken
Range: Thrown
Target: Foe, Directional
Primer Element: Ceruleite
Duration: Instantaneous
Cooldown (Seconds):  10
Save: Will save negates the effect
School: Conjuration (Untyped)
Spell Resistance: No
    

Description: Casting this spell requires levels in Cleric, Paladin, or Favored Soul, or for you to be in a Divine Epic Destiny. Throw a bottle that splashes Holy Water when it breaks, dealing 1d4+4 Bane Damage per Caster Level to Undead and Extraplaner creatures nearby. (This damage scales with Force Spell Power). This Holy Water will atempt to force all extraplanar creatures in the bottle's splace back to their home plane with the effect of the Banishment spell. A successful Will save negates this effect. (DC = spell's save DC - creatures Hit Dice or Level + your caster level)