Difference between revisions of "Hold Animal"

From DDO Compendium
 
Line 2: Line 2:
|name = Hold Animal
|name = Hold Animal
|school = {{SpellSchool|Enchantment|Mind-affecting}}
|school = {{SpellSchool|Enchantment|Mind-affecting}}
|level = {{SpellLevel|Drd|2|Rgr|2|dh|2}}
|level = {{SpellLevel|Drd|2|bc|2|Rgr|2|dh|2}}
|cost = {{SpellCost|S|15}}
|cost = {{SpellCost|S|15}}
|components = {{SpellComponent||S|V}}
|components = {{SpellComponent||S|V}}

Latest revision as of 11:42, 15 February 2023


Spell Hold Animal Icon.png

Hold Animal
Enchantment (Mind-affecting)
Level: Druid 2Blight Caster 2Ranger 2Dark Hunter 2
Cost (Spell Points): 15
Components: Somatic, Verbal
Metamagic: Embolden, Enlarge, Heighten, Quicken
Range: Standard
Target: Foe
Duration: 6 Seconds per Caster Level
Cooldown (Seconds):  3
Save: Will save every 3 seconds negates
School: Enchantment (Mind-affecting)
Spell Resistance: Yes
   

Description: An Animal, Magical Beast, or Vermin becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds. Mindless targets cannot save, but the duration is halved.

Found on: