Difference between revisions of "Sun Bolt"

From DDO Compendium
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|sr =
|sr =
|cooldown={{SpellCooldown|Second|3}}
|cooldown={{SpellCooldown|Second|3}}
|description =A powerful bolt of light deals {{Dice||1|4|4}} light damage per caster level (up to a maximum of {{Dice||15|4|60}} at caster level 15) to targets in its path. A successful [[Saves#Reflex|Reflex]] save reduces the damage by half.
|description =A powerful bolt of light deals {{Dice||1|6|3}} light damage per caster level (up to a maximum of {{Dice||15|6|45}} at caster level 15) to targets in its path. A successful [[Saves#Reflex|Reflex]] save reduces the damage by half.
|notes=This spell is not part of the default spell list, and can be acquired via the following:
|notes=This spell is not part of the default spell list, and can be acquired via the following:
* The Cleric [[Divine Disciple]] Tree, through the 3rd core or from the capstone, which adds it as a Level 3 Spell to the Spellbook
* The Cleric [[Divine Disciple]] Tree, through the 3rd core or from the capstone, which adds it as a Level 3 Spell to the Spellbook

Revision as of 17:02, 25 February 2021


Spell Sun Bolt Icon.png

Sun Bolt
Evocation
Cost (Spell Points): 12
Components: Verbal, Somatic, Material
Metamagic: Empower, Eschew Materials, Heighten, Maximize, Quicken
Range: Double
Target: Foe, Directional, Breakable
Duration: Instantaneous
Cooldown (Seconds):  3
Save: Reflex for half damage
School: Evocation
Spell Resistance: No
   

Description: A powerful bolt of light deals 1d6+3 light damage per caster level (up to a maximum of 15d6+45 at caster level 15) to targets in its path. A successful Reflex save reduces the damage by half.

Notes: This spell is not part of the default spell list, and can be acquired via the following:

This spell travels through monsters and creatures, even if the one in front is selected, as opposed to the tricky use of Improved Precise Shot

Spell-Like Ability Enhancements: