Difference between revisions of "Vial of Flame"

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{{FutureInformation|U45}}
{{Template:Spell
{{Template:Spell
|name = Vial of Flame
|name = Vial of Flame
|school = {{SpellSchool|Conjuration}}
|school = {{SpellSchool|Conjuration|Fire}}
|level = {{SpellLevel|Alc|1}}
|level = {{SpellLevel|Alc|1}}
|cost = {{SpellCost|S|2}}
|cost = {{SpellCost|S|2}}
|components = {{SpellComponent||S|V}}
|components = {{SpellComponent||S|V}}
|metamagic = {{SpellMeta}}
|metamagic = {{SpellMeta|Accelerate|Embolden|Empower|Heighten|Intensify|Maximize|Quicken}}
|range = {{SpellRange|Thrown}}
|range = {{SpellRange|Thrown}}
|target = {{SpellTarget|Foe|Directional|Breakable}}
|target = {{SpellTarget|Foe|Directional|Breakable}}

Latest revision as of 00:44, 13 February 2020


Spell Vial of Flame Icon.png

Vial of Flame
Conjuration (Fire)
Level: Alchemist 1
Cost (Spell Points): 2
Components: Somatic, Verbal
Metamagic: Accelerate, Embolden, Empower, Heighten, Intensify, Maximize, Quicken
Range: Thrown
Target: Foe, Directional, Breakable
Primer Element: Crimsonite
Duration: Instantaneous
Cooldown (Seconds):  4
Save: Reflex for half damage
School: Conjuration (Fire)
Spell Resistance: No

D&D Dice: Deals 1d6+2 Fire damage per caster level, max 10d6+20. A successful Reflex save reduces the damage by half.
   

Description: Conjuring a bottle of burning liquid, you throw a projectile at a single foe that deals 3 to 8 Fire damage per caster level to all nearby foes, max caster level 10.

Spell-Like Ability Enhancements: