Difference between revisions of "Disintegrate"

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{{Template:Spell
{{Template:Spell
|name =Disintegrate
|name =Disintegrate
|school={{SpellSchool|Transmutation}}
|school={{SpellSchool|Transmutation|Untyped}}
|level ={{SpellLevel|Sor|6|Wiz|6}}
|level ={{SpellLevel|Sor|6|wm|6|Wiz|6}}
|cost={{SpellCost|S|25}}
|cost={{SpellCost|S|25}}
|components={{SpellComponent||M|S|V}}
|components={{SpellComponent||M|S|V}}

Latest revision as of 14:13, 6 June 2024


Spell Disintegrate Icon.png

Disintegrate
Transmutation (Untyped)
Level: Sorcerer 6Wild Mage 6Wizard 6
Cost (Spell Points): 25
Components: Material, Somatic, Verbal
Metamagic: , Embolden, Empower, Eschew Materials, Heighten, Intensify, Maximize, Quicken
Range: Double
Target: Foe, Directional, Breakable
Duration: Instantaneous
Cooldown (Seconds):  5
Save: Fortitude save for partial damage
School: Transmutation (Untyped)
Spell Resistance: No

D&D Dice: Deals 2d3+6 damage per caster level (max 40d3+120).
  

Description: A sickly green ray emanates forth, doing 8 to 12 damage per caster level to the target (up to a max of 160 to 240 damage at caster level 20). Anything reduced to 0 hit points is disintegrated. A successful Fortitude save reduces this damage to 10 to 30. As a ray this spell has double normal range.


Vendors:

Frederik Star
Found on:
Hirelings: