Difference between revisions of "Dominate Animal"

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|sr =  
|sr =  
|cooldown = {{SpellCooldown|Second|9}}
|cooldown = {{SpellCooldown|Second|9}}
|description = Telepathically controls the actions of an Animal, Magical Beast, or Vermin, causing it to change sides. Dominate actls like Charm, with additional Will saves every 15 to 30 seconds, but the creatures will follow you throughout the dungeon. Mindless targets cannot save, but the duration is halved.
|description = Telepathically controls the actions of an Animal, Magical Beast, or Vermin, causing it to change sides. Dominate acts like Charm, with additional {{SaveDC|Will|15||Highest of INT/WIS/CHA|Enchantment|color}} save every 15 to 30 seconds, but the creatures will follow you throughout the dungeon. Mindless targets cannot save, but the duration is halved.
|notes =  
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|soldby =  
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Latest revision as of 14:19, 23 June 2025


Spell Dominate Animal Icon.png

Dominate Animal
Enchantment (Compulsion)(Mind-affecting)
Level: Druid 3Blight Caster 3
Cost (Spell Points): 20
Components: Somatic, Verbal
Metamagic: Embolden, Enlarge, Heighten, Quicken
Range: Standard
Target: Foe
Duration: 60 Seconds + 6 Seconds per Caster Level
Cooldown (Seconds):  9
Save: Will save every 15-30 seconds negates effect
School: Enchantment (Compulsion)(Mind-affecting)
Spell Resistance: No
   

Description: Telepathically controls the actions of an Animal, Magical Beast, or Vermin, causing it to change sides. Dominate acts like Charm, with additional Will DC: 15 + Highest of INT/WIS/CHA Modifier + Enchantment Bonus save every 15 to 30 seconds, but the creatures will follow you throughout the dungeon. Mindless targets cannot save, but the duration is halved.

Spell-Like Ability Enhancements: