Difference between revisions of "Deconstruct"

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{{Template:Spell
{{Template:Spell
|name = Deconstruct
|name = Deconstruct
|school = {{SpellSchool|Transmutation|Inflict}}
|school = {{SpellSchool|Transmutation|Inflict|Rust}}
|level = {{SpellLevel|Art|6}}
|level = {{SpellLevel|Art|6}}
|cost = {{SpellCost|S|35}}
|cost = {{SpellCost|S|35}}
Line 7: Line 7:
|metamagic = {{SpellMeta|Enlarge|Quicken}}
|metamagic = {{SpellMeta|Enlarge|Quicken}}
|range = {{SpellRange|Standard}}
|range = {{SpellRange|Standard}}
|target = {{SpellTarget|Directional}}
|target = {{SpellTarget|Construct}}
|duration = {{SpellDuration|Fixed|Second|30}}
|duration = {{SpellDuration|Fixed|Second|30}}
|save = Will save for half damage, negates fortification and repair debuff
|save = Will save for half damage, negates fortification and repair debuff

Latest revision as of 13:57, 19 October 2024


Spell Deconstruct Icon.png

Deconstruct
Transmutation (Inflict)(Rust)
Level: Artificer 6
Cost (Spell Points): 35
Components: Somatic, Verbal
Metamagic: Enlarge, Quicken
Range: Standard
Target: Construct
Duration: 30 Seconds
Cooldown (Seconds):  2
Save: Will save for half damage, negates fortification and repair debuff
School: Transmutation (Inflict)(Rust)
Spell Resistance: No

D&D Dice: Damage contructs for 10 hp per caster level (max 150).
   

Description: Greatly damages an enemy construct, dealing 10 damage per caster level (max 150), slows their move and attack speed, reduces fortification by 25%, and inflicts a 25% penalty to Repair effects. Reconstruction will remove this penalty. A successful Will save halves this damage and prevents the fortification and repair debuffs.

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