Difference between revisions of "Heal, Mass"

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{{Template:Spell
{{Template:Spell
|name =Heal, Mass
|name =Heal, Mass
|school={{SpellSchool|Conjuration}}
|school={{SpellSchool|Conjuration|Healing}}
|level ={{SpellLevel|Clr|9|Fvs|9}}
|level ={{SpellLevel|Clr|9|da|9|Fvs|9}}
|sp=50
|cost={{SpellCost|S|50}}
|components={{SpellComponent||S|V}}
|components={{SpellComponent||S|V}}
|metamagic = {{SpellMeta|Empower Healing|Enlarge|Heighten|Quicken}}
|metamagic = {{SpellMeta|EmpHeal|Enlarge|Heighten|Quicken}}
|range ={{SpellRange|Standard AOE}}
|range ={{SpellRange|Standard AOE}}
|target ={{SpellTarget|Friend|Self|Undead}}
|target ={{SpellTarget|Friend|Self|Undead}}
|duration= {{SpellDuration|Inst}}
|duration= {{SpellDuration|Inst}}
|save =Will  
|save =Undead: Will save for half damage
|sr = Yes (Undead Only)
|sr = Yes
|cooldown={{SpellCooldown|Second|6}}
|cooldown={{SpellCooldown|Second|6}}
|description =
|description =Casts [[Heal]] on multiple targets. Channels powerful positive energy into allies to wipe away injury and afflictions, restore {{ColorText||10 hit points per caster level}} (up to a max of 250 at caster level 25), and remove ability damage and the conditions blindness, confusion, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts like [[harm]]. Undead who make a successful Will save reduce the damage by half.
Casts [[Heal]] on multiple targets in an AOE Format:
<br>Self or Friend: ''Heals for 10 hit points per caster level, up to a maximum of 250 points at caster level 25, and eliminates the following conditions: <br>Ability Damage, Blindness, Confusion, Dazed, Dazzled, Deafness, Disease, Exhaustion, Fatigue, Feebleminded, Insanity, Nauseated, Poison, and Stunned''<br>
<br>Undead: ''Acts like a [[Harm]] spell against undead, dealing 10 points of damage per Caster Level up to 250 points at Caster Level 25. A successful [[Saves#Will|Will]] save reduces this damage to half. This damage cannot reduce an undead below 1 hit point.''
|soldby=
|soldby=
|dice=Heals 10 hp per caster level (max 150). This spell receives reduced benefit from Spell Power.
}}
}}

Latest revision as of 16:15, 2 September 2022


Spell Heal, Mass Icon.png

Heal, Mass
Conjuration (Healing)
Level: Cleric 9Dark Apostate 9Favored Soul 9
Cost (Spell Points): 50
Components: Somatic, Verbal
Metamagic: Empower Healing, Enlarge, Heighten, Quicken
Range: Standard AOE
Target: Friend, Self, Undead Foe
Duration: Instantaneous
Cooldown (Seconds):  6
Save: Undead: Will save for half damage
School: Conjuration (Healing)
Spell Resistance: Yes

D&D Dice: Heals 10 hp per caster level (max 150). This spell receives reduced benefit from Spell Power.
  

Description: Casts Heal on multiple targets. Channels powerful positive energy into allies to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 250 at caster level 25), and remove ability damage and the conditions blindness, confusion, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts like harm. Undead who make a successful Will save reduce the damage by half.

Found on:
Hirelings: