Difference between revisions of "Cure Critical Wounds, Mass"

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(Created page with "{{Template:Spell |name = Cure Critical Wounds, Mass |school = {{SpellSchool|Conjuration|Healing}} |level = {{SpellLevel|Clr|8|Fvs|8}} |cost = {{SpellCost|S|45}} |componen...")
 
 
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|name = Cure Critical Wounds, Mass
|name = Cure Critical Wounds, Mass
|school = {{SpellSchool|Conjuration|Healing}}
|school = {{SpellSchool|Conjuration|Healing}}
|level = {{SpellLevel|Clr|8|Fvs|8}}
|level = {{SpellLevel|Clr|8|da|8|Fvs|8}}
|cost = {{SpellCost|S|45}}
|cost = {{SpellCost|S|45}}
|components = {{SpellComponent||S|V}}
|components = {{SpellComponent||S|V}}

Latest revision as of 16:14, 2 September 2022


Spell Cure Critical Wounds, Mass Icon.png

Cure Critical Wounds, Mass
Conjuration (Healing)
Level: Cleric 8Dark Apostate 8Favored Soul 8
Cost (Spell Points): 45
Components: Somatic, Verbal
Metamagic: Empower, Empower Healing, Enlarge, Intensify, Maximize, Quicken
Range: Standard AOE
Target: Friend, Self, Undead Foe
Duration: Instantaneous
Cooldown (Seconds):  5.5
Save: Undead: Will save for half damage
School: Conjuration (Healing)
Spell Resistance: Yes

D&D Dice: Heals 4d6+8 hp plus 1 point per caster level (max 40).
  

Description: Casts Cure Critical Wounds on multiple targets. Positive energy is channeled to heal critical wounds of allies or damage undead for 12 to 32 hit points plus an additional 1 for every caster level up to caster level 40. Undead who make a successful Will save reduce the damage by half.

Found on:
Hirelings: