Difference between revisions of "Cure Critical Wounds"

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|name = Cure Critical Wounds
|name = Cure Critical Wounds
|school = {{SpellSchool|Conjuration|Healing}}
|school = {{SpellSchool|Conjuration|Healing}}
|level = {{SpellLevel|Brd|4|Clr|4|Fvs|4}}
|level = {{SpellLevel|Brd|4|ss|4|Clr|4|da|4|Drd|5|Fvs|4}}
|cost = {{SpellCost|S|20}}
|cost = {{SpellCost|S|20}}
|components = {{SpellComponent||S|V}}
|components = {{SpellComponent||S|V}}

Latest revision as of 22:48, 31 August 2022


Spell Cure Critical Wounds Icon.png

Cure Critical Wounds
Conjuration (Healing)
Level: Bard 4Stormsinger 4Cleric 4Dark Apostate 4Druid 5Favored Soul 4
Cost (Spell Points): 20
Components: Somatic, Verbal
Metamagic: Empower, Empower Healing, Enlarge, Intensify, Maximize, Quicken
Range: Standard
Target: Friend, Self, Undead Foe
Duration: Instantaneous
Cooldown (Seconds):  3.5
Save: Undead: Will save for half damage
School: Conjuration (Healing)
Spell Resistance: Yes

D&D Dice: Heals 4d6+8 hp plus 1 point per caster level (max 20).
  

Description: Positive energy is channeled to heal critical wounds of your target or damage undead for 12 to 32 hit points plus an additional 1 for every caster level up to caster level 20. Undead who make a successful Will save reduce the damage by half.


Vendors:

Found on:
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