Difference between revisions of "Sun Bolt"

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Revision as of 16:09, 27 October 2021


Spell Sun Bolt Icon.png

Sun Bolt
Evocation
Cost (Spell Points): 12
Components: Verbal, Somatic, Material
Metamagic: Empower, Eschew Materials, Heighten, Maximize, Quicken
Range: Double
Target: Foe, Directional, Breakable
Duration: Instantaneous
Cooldown (Seconds):  3
Save: Reflex for half damage
School: Evocation
Spell Resistance: No

D&D Dice: Deals 1d4+4 light damage per caster level (max 15d4+60).
   

Description: A powerful bolt of light deals 5 to 8 light damage per caster level (up to a maximum of 75-120 at caster level 15) to targets in its path. A successful Reflex save reduces the damage by half.

Notes: This spell is not part of the default spell list, and can be acquired via the following:

This spell travels through monsters and creatures, even if the one in front is selected, as opposed to the tricky use of Improved Precise Shot

Spell-Like Ability Enhancements: