Difference between revisions of "Tenser's Transformation"

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|name =Tenser's Transformation
|name =Tenser's Transformation
|school={{SpellSchool|Transmutation}}
|school={{SpellSchool|Transmutation}}
|level ={{SpellLevel|Art|5|Sor|6|Wiz|6|Wlk|5}}
|level ={{SpellLevel|Art|5|Sor|6|Wlk|5|aots|5|Wiz|6}}
|sp={{SpellCost|35}}
|cost={{SpellCost|S|35}}
|components={{SpellComponent|Potion of Bull's Strength|S|V|M}}
|components={{SpellComponent|Potion of Bull's Strength|M|S|V}}
|metamagic = {{SpellMeta|Eschew|Extend|Heighten|Quicken}}
|metamagic = {{SpellMeta|Embolden|Eschew|Extend|Heighten|Quicken}}
|range ={{SpellRange|Self}}
|range ={{SpellRange|Personal}}
|target ={{SpellTarget|Self}}
|target ={{SpellTarget|Self}}
|duration= {{SpellDuration|Level|Second|6}}
|duration= {{SpellDuration|Level|Second|6}}
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|sr =
|sr =
|cooldown={{SpellCooldown|Second|5}}
|cooldown={{SpellCooldown|Second|5}}
|description =Causes the caster to become a virtual fighting machine becoming stronger, tougher, faster, and more skilled in combat. You gain a +4 alchemical bonus to Strength, Dexterity, and Constitution, a +6 alchemical bonus to Armor Class, and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, resulting in a -2 penalty to all spell DCs, -2 to your rolls to bypass enemy Spell Resistance, and doubling the cooldown of your spells.  
|description =Causes the caster to become a virtual fighting machine - stronger, tougher, faster, and more skilled in combat. You gain a +4 Alchemical bonus to Strength, Dexterity, and Constitution, a +6 Alchemical bonus to Armor Class, and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, doubling the cooldown of your spells and resulting in a -2 penalty to all spell DCs and a -2 to your rolls to bypass enemy Spell Resistance.  
|notes=You gain:
|notes=You gain:
* +4 Alchemical bonus to Strength, Dexterity, and Constitution.
* +4 Alchemical bonus to Strength, Dexterity, and Constitution
* Proficiency with all simple and martial weapons.
* Proficiency with all simple and martial weapons
* Your Base Attack Bonus equals your character level.
* BAB equal to your character level
* -2 Penalty to Spell DCs
* -2 Penalty to Spell DCs
* -2 Rolls to Bypass Spell Resistance
* -2 Rolls to Bypass Spell Resistance
* Your spells have double their cooldowns
* Double spell cooldowns
|soldby=
|soldby=  
* {{PageLink|Frederik Star}}
* {{PageLink|Heather Holywind}}
}}
}}

Latest revision as of 19:59, 16 February 2023


Spell Tenser's Transformation Icon.png

Tenser's Transformation
Transmutation
Level: Artificer 5Sorcerer 6Warlock 5Acolyte of the Skin 5Wizard 6
Cost (Spell Points): 35
Components: Material, Somatic, Verbal (Potion of Bull's Strength)
Metamagic: Embolden, Eschew Materials, Extend, Heighten, Quicken
Range: Personal
Target: Self
Duration: 6 Seconds per Caster Level
Cooldown (Seconds):  5
Save: None
School: Transmutation
Spell Resistance: No
  

Description: Causes the caster to become a virtual fighting machine - stronger, tougher, faster, and more skilled in combat. You gain a +4 Alchemical bonus to Strength, Dexterity, and Constitution, a +6 Alchemical bonus to Armor Class, and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, doubling the cooldown of your spells and resulting in a -2 penalty to all spell DCs and a -2 to your rolls to bypass enemy Spell Resistance.

Notes: You gain:

  • +4 Alchemical bonus to Strength, Dexterity, and Constitution
  • Proficiency with all simple and martial weapons
  • BAB equal to your character level
  • -2 Penalty to Spell DCs
  • -2 Rolls to Bypass Spell Resistance
  • Double spell cooldowns


Vendors:

Spell-Like Ability Enhancements:
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