Repair Critical Damage

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Spell Repair Critical Damage Icon.png

Repair Critical Damage
Transmutation (Repair)
Level: Artificer 4Sorcerer 4Wizard 4
Cost (Spell Points): 16
Components: Somatic, Verbal
Metamagic: Empower, Enlarge, Intensify, Maximize, Quicken
Range: Short
Target: Friend, Self
Duration: Instantaneous
Cooldown (Seconds):  4
Save: None
School: Transmutation (Repair)
Spell Resistance: No

D&D Dice: Repairs constructs for 4d6+8 plus 1 additional per caster level (max 20).

Description: Transmutes the structure of a living construct ally to repair 12 to 32 damage plus an additional 1 for every caster level up to caster level 20.


Auromir Palance
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