Difference between revisions of "Freedom of Movement, Mass"

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(Created page with "{{Template:Spell |name =Freedom of Movement, Mass |school={{SpellSchool|Abjuration}} |level = {{SpellLevel|Clr|7|da|7|Drd|7|FvS|7}} |cost={{SpellCost|S|20}} |components={{SpellComponent||M|S|V}} |metamagic ={{SpellMeta|Enlarge|Eschew|Extend|Quicken}} |range ={{SpellRange|Standard AOE}} |target ={{SpellTarget|Friend|Self}} |duration= {{SpellDuration|Level|Minute|1}} |save = |sr =No |cooldown={{SpellCooldown|Seconds|4}} |description =This spell enables you and nearby alli...")
 
 
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|name =Freedom of Movement, Mass
|name =Freedom of Movement, Mass
|school={{SpellSchool|Abjuration}}
|school={{SpellSchool|Abjuration}}
|level = {{SpellLevel|Clr|7|da|7|Drd|7|FvS|7}}
|level = {{SpellLevel|Clr|7|da|7|Drd|7|bc|7|FvS|7}}
|cost={{SpellCost|S|20}}
|cost={{SpellCost|S|20}}
|components={{SpellComponent||M|S|V}}
|components={{SpellComponent||M|S|V}}
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|save =
|save =
|sr =No
|sr =No
|cooldown={{SpellCooldown|Seconds|4}}
|cooldown={{SpellCooldown|Second|4}}
|description =This spell enables you and nearby allies to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog.
|description =This spell enables you and nearby allies to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog.
|soldby=
|soldby=
|icon=Spell Freedom of Movement
|icon=Spell Freedom of Movement
}}
}}

Latest revision as of 15:53, 16 February 2023


Spell Freedom of Movement Icon.png

Freedom of Movement, Mass
Abjuration
Level: Cleric 7Dark Apostate 7Druid 7Blight Caster 7Favored Soul 7
Cost (Spell Points): 20
Components: Material, Somatic, Verbal
Metamagic: Enlarge, Eschew Materials, Extend, Quicken
Range: Standard AOE
Target: Friend, Self
Duration: 1 Minute per Caster Level
Cooldown (Seconds):  4
Save: None
School: Abjuration
Spell Resistance: No
    

Description: This spell enables you and nearby allies to move and attack normally for the duration of the spell while under the influence of magic that impedes movement, such as paralysis, entanglement, or solid fog.