Curative Admixture: Heal

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Spell Curative Admixture- Heal Icon.png

Curative Admixture: Heal
Conjuration (Admixture)(Healing)(Infusion)
Level: Alchemist 6
Cost (Spell Points): 45
Components: Somatic (Heal Potion)
Metamagic: Accelerate, Empower, Empower Healing, Intensify, Maximize
Range: Thrown
Target: Friend, Self, Directional, Undead Foe, Friend (Undead)
Primer Element: Gildleaf
Duration: Instantaneous
Cooldown (Seconds):  6
Save: Undead: Will save for half damage
School: Conjuration (Admixture)(Healing)(Infusion)
Spell Resistance: No

D&D Dice: Heals 10 hp per caster level (max 150). This spell receives reduced benefit from Spell Power.
   

Description: Infuses a Heal potion with magical energy, hurling it towards your target in an arc. This channels powerful positive energy into targets to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts as Harm. Undead who make a successful Will save reduce the damage by half.

Spell-Like Ability Enhancements: