Difference between revisions of "Curative Admixture: Cure Critical Wounds"

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Revision as of 15:35, 18 February 2020


Spell Curative Admixture- Cure Serious Wounds Icon.png

Curative Admixture: Cure Critical Wounds
Conjuration (Admixture)(Healing)(Infusion)
Level: Alchemist 4Artificer 5
Cost (Spell Points): 25
Components: Somatic (Potion of Cure Critical Wounds)
Metamagic: Accelerate, Empower, Empower Healing, Intensify, Maximize
Range: Thrown
Target: Friend, Self, Directional, Undead Foe, Friend (Undead)
Primer Element: Gildleaf
Duration: Instantaneous
Cooldown (Seconds):  6
Save: Undead: Will save for half damage
School: Conjuration (Admixture)(Healing)(Infusion)
Spell Resistance: No
   

Description: Infuses a Cure Critical Wounds potion with magical energy, hurling it towards your target in an arc. The potion explodes in a small AOE that deals 4d6+8 plus 1 per Caster Level (Maximum caster level 20) positive energy damage to nearby living allies and enemy undead.

Spell-Like Ability Enhancements: