Curative Admixture: Cure Light Wounds

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Spell Curative Admixture- Cure Light Wounds Icon.png

Curative Admixture: Cure Light Wounds
Conjuration (Admixture)
Level: Artificer 1
Cost (Spell Points): 6
Components: Somatic (Potion of Cure Light Wounds)
Metamagic: Empower, Empower Healing, Intensify, Maximize
Range: Very Large Standard AOE
Target: Friend, Self, Directional, Undead Foe
Duration: Instantaneous
Cooldown (Seconds):  6
Save: Undead: Will save for half damage
School: Conjuration (Admixture)
Spell Resistance: No
  

Description: Infuse a Cure Light Wounds potion with magical energy, hurling it towards your target in an arc. The potions explodes in a small AOE that deals 1d6+2 plus 1 per caster level (maximum caster level 5) positive energy damage to nearby living allies and enemy undead. Speial material component: Potion of Cure Light Wounds. This infusion is affected by Artificer Knowledge: Potions.

Spell-Like Ability Enhancements:
Found on: