- Free
Any
[[Tree|]]
Divine spell casters and healers, Clerics have a broad range of spells at their command. They excel at curing ailments and healing allies but also have the ability to blast enemies with their divine power.
Clerics use divine magic and gain all of their spells as they level up. They don't have to inscribe new spells like wizards or pick a subset like favored souls. Clerics also have a special ability called Turning. They can use this to attack undead or assist allies.
Unlike wizards and sorcerers, clerics have powerful healing spells and can wear armor and use shields, granting them better protect than other casters.
When clerics are at taverns or rest shrines, they can switch to different spells to better address the challenges of their current quest. Favored souls and sorcerers cannot do this.
Icon | Feat | Description |
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Past Life: Cleric | You were a Cleric in a past life. You occasionally feel the presence of the divine. Each time you acquire this feat you gain:
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Past Life: Initiate of the Faith | You recall more about your past life as a cleric. By taking this feat you gain:
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Class Feats[edit]
Level 1[edit]
- Turn Undead: This feat allows the character to halt, or at higher levels destroy, undead creatures. The character can do this (3 + their Charisma modifier) times per day.
- Religious Lore: This feat grants represents your knowledge of religion. This feat is received once for every cleric level.
- Follower of your faith: Choose one of the Follower feats that are available based on the deities your race follows. This will be used as the bases for subsequent a feat at level 6.
- Magical Training: Magical training gives the user additional benefits for spell casting.
- Spontaneous Casting: You gain an additional spell preparation slot per spell level to cast the Cure spell of that level.
Level 2[edit]
- Domain Selection: Clerics must select one domain at Cleric level 2. They gain additional feats from that domain at levels 5, 9, and 14.
Level 5[edit]
- Domain Ability: A new domain ability feat is automatically granted based on the domain chosen at level 2.
Level 6[edit]
- Deity Active Ability: A new active ability feat will be chosen at this level. It is based on the deity feat chosen at level 1.
Level 9[edit]
- Domain Ability: A new domain ability feat is automatically granted based on the domain chosen at level 2.
Level 14[edit]
- Domain Ability: A new domain ability feat is automatically granted based on the domain chosen at level 2.