Difference between revisions of "Curative Admixture: Cure Light Wounds"

From DDO Compendium
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|components = {{SpellComponent|Potion of Cure Light Wounds|S}}
|components = {{SpellComponent|Potion of Cure Light Wounds|S}}
|metamagic = {{SpellMeta|Empower|EmpHeal|Intensify|Maximize}}
|metamagic = {{SpellMeta|Empower|EmpHeal|Intensify|Maximize}}
|range = {{SpellRange|Very Large Standard AOE}}
|range = {{SpellRange|Thrown}}
|target = {{SpellTarget|Friend|Self|Directional|Undead}}
|target = {{SpellTarget|Friend|Self|Directional|Undead}}
|duration = {{SpellDuration|Inst}}
|duration = {{SpellDuration|Inst}}

Revision as of 01:30, 7 August 2019


Spell Curative Admixture- Cure Light Wounds Icon.png

Curative Admixture: Cure Light Wounds
Conjuration (Admixture)(Infusion)
Level: Artificer 1
Cost (Spell Points): 6
Components: Somatic (Potion of Cure Light Wounds)
Metamagic: Empower, Empower Healing, Intensify, Maximize
Range: Thrown
Target: Friend, Self, Directional, Undead Foe
Duration: Instantaneous
Cooldown (Seconds):  6
Save: Undead: Will save for half damage
School: Conjuration (Admixture)(Infusion)
Spell Resistance: No
  

Description: Infuse a Cure Light Wounds potion with magical energy, hurling it towards your target in an arc. The potions explodes in a small AOE that deals 1d6+2 plus 1 per caster level (maximum caster level 5) positive energy damage to nearby living allies and enemy undead. Speial material component: Potion of Cure Light Wounds. This infusion is affected by Artificer Knowledge: Potions.

Spell-Like Ability Enhancements:
Found on: