Difference between revisions of "Alchemist"
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|enhancementtree2=Apothecary | |enhancementtree2=Apothecary | ||
|enhancementtree3=Vile Chemist | |enhancementtree3=Vile Chemist | ||
|overview= | |overview=<p>Combining magic with an intricate knowledge of potion-making, Alchemists excel at a variety of roles.</p><p>Alchemists use arcane magic to create offensive potions, curative admixtures, and deadly poisons. With the ability to excel as offensive casters, support healers, and simple weapons, Alchemists have a lot of choice in terms of their party role.</p><p>With fewer weapon and armor proficiencies than Artificers, but a larger variety of spells, Alchemists must rely on avoidance and their spellcasting to fight and stay alive</p> | ||
|advancement= | |advancement= | ||
{{ClassAdvancementTableHeader|6|Alchemist|Alchemist Knowledge}} | {{ClassAdvancementTableHeader|6|Alchemist|Alchemist Knowledge}} |
Revision as of 00:39, 16 January 2020
The page contains information retrieved from either Lamannia or the forums that is scheduled for a future release. This information is scheduled to be released when U45 goes live. |
Unlock:
- Free
Alignment:
Any
Any
Hit Dice:
d4
d4
Skills
Creation: (4 + Intelligence Modifier) x 4
Leveling: 4 + Intelligence Modifier
Bluff
Balance
Concentration
Diplomacy
Haggle
Heal
Search
Spot
Spellcraft
Use Magic Device
Creation: (4 + Intelligence Modifier) x 4
Leveling: 4 + Intelligence Modifier
Bluff
Balance
Concentration
Diplomacy
Haggle
Heal
Search
Spot
Spellcraft
Use Magic Device
Proficiencies
Simple Weapons
Simple Weapons
Overview
Combining magic with an intricate knowledge of potion-making, Alchemists excel at a variety of roles.
Alchemists use arcane magic to create offensive potions, curative admixtures, and deadly poisons. With the ability to excel as offensive casters, support healers, and simple weapons, Alchemists have a lot of choice in terms of their party role.
With fewer weapon and armor proficiencies than Artificers, but a larger variety of spells, Alchemists must rely on avoidance and their spellcasting to fight and stay alive
Past Lives
Icon | Feat | Description |
---|---|---|
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Past Life: Alchemist | You were an Alchemist in a past life. You occasionally find yourself drinking things without knowing what they do. Each time you acquire this feat you gain a stacking:
|
![]() |
Past Life: Mixer of Magics | You recall more about your past life as an Alchemist. By taking this feat you gain:
|
Advancement
Alchemist | Spell Information | ||||||||||||
Level | Base Attack Bonus | Fort Save | Reflex Save | Will Save | Autogranted | Alchemist Knowledge | Spell Points | 1st | 2nd | 3rd | 4th | 5th | 6th |
1 | +0/+0 | +0 | +0 | +2 | Memorize Recipes,Arcane Lore, Magical Training, Alchemical Spellcasting | 50 | 2 | - | - | - | - | - | |
2 | +1/+1/+6 | +0 | +0 | +3 | Insightful Reflexes, Alchemist Knowledge (Potions) | Potions +1 | 75 | 3 | - | - | - | - | - |
3 | +2/+2/+7 | +1 | +1 | +3 | 100 | 3 | 1 | - | - | - | - | ||
4 | +3/+3/+8 | +1 | +1 | +4 | Alchemy on the Run, Bonus Feat | 125 | 3 | 2 | - | - | - | - | |
5 | +3/+3/+8 | +1 | +1 | +4 | Alchemist Knowledge (Potions) | Potions +2 | 150 | 3 | 2 | - | - | - | - |
6 | +4/+4/+9 | +2 | +2 | +5 | Multitude of Missiles | 180 | 3 | 2 | 1 | - | - | - | |
7 | +5/+5/+10/+15 | +2 | +2 | +5 | Poisonblood | 210 | 4 | 2 | 2 | - | - | - | |
8 | +6/+6/+11/+16 | +2 | +2 | +6 | Bonus Feat, Alchemist Knowledge (Potions) | Potions +3 | 245 | 4 | 3 | 2 | - | - | - |
9 | +6/+6/+11/+16 | +3 | +3 | +6 | 280 | 4 | 3 | 3 | 1 | - | - | ||
10 | +7/+7/+12/+17 | +3 | +3 | +7 | 320 | 4 | 3 | 3 | 2 | - | - | ||
11 | +8/+8/+13/+18 | +3 | +3 | +7 | Alchemist Knowledge (Potions) | Potions +4 | 360 | 5 | 4 | 3 | 3 | - | - |
12 | +9/+9/+14/+19 | +4 | +4 | +8 | Bonus Feat | 405 | 5 | 4 | 3 | 3 | 1 | - | |
13 | +9/+9/+14/+19 | +4 | +4 | +8 | 450 | 5 | 4 | 4 | 3 | 2 | - | ||
14 | +10/+10/+15/+20 | +4 | +4 | +9 | Alchemist Knowledge (Potions) | Potions +5 | 500 | 5 | 5 | 4 | 4 | 3 | - |
15 | +11/+11/+16/+21 | +5 | +5 | +9 | 550 | 5 | 5 | 4 | 4 | 3 | 2 | ||
16 | +12/+12/+17/+22 | +5 | +5 | +10 | Bonus Feat | 600 | 5 | 5 | 5 | 5 | 4 | 3 | |
17 | +12/+12/+17/+22 | +5 | +5 | +10 | 660 | 5 | 5 | 5 | 5 | 5 | 4 | ||
18 | +13/+13/+18/+23 | +6 | +6 | +11 | 720 | 5 | 5 | 5 | 5 | 5 | 5 | ||
19 | +14/+14/+19/+24 | +6 | +6 | +11 | 780 | 5 | 5 | 5 | 5 | 5 | 5 | ||
20 | +15/+15/+20/+25 | +6 | +6 | +12 | Bonus Feat | 845 | 5 | 5 | 5 | 5 | 5 | 5 |
Bonus Feats
Alchemists can select bonus feats at levels 4, 8, 12, 16, and 20 from the following list:
- Accelerate Spell
- Advanced Alchemical Studies (Orchidium)
- Advanced Alchemical Studies (Pyrite)
- Advanced Alchemical Studies (Verudite)
- Alchemical Studies (Orchidium)
- Alchemical Studies (Pyrite)
- Alchemical Studies (Verudite)
- Battalion Brew
- Dodge
- Empower Spell
- Enlarge Spell
- Eschew Materials
- Extend Spell
- Heighten Spell
- Improved Mental Toughness
- Insightful Courage
- Insightful Fortitude
- Liquid Luck
- Maximize Spell
- Mental Toughness
- Mobility
- Point Blank Shot
- Precise Shot
- Precision
- Quick Draw
- Quicken Spell
- Rapid Shot
- Shot on the Run
- Simple Thrown Weapon Expertise
- Tonic of Toxins
Class Feats[edit]
Level 1[edit]
- Memorize Recipes: You can use this feat to inscribe Alchemical Recipes (as a Wizard would Scrolls).
- Arcane Lore: Represents your knowledge of the Arcane. This feat is received once for every artificer level.
- Magical Training: Magical training gives the user additional benefits for spell casting.
- Alchemical Spellcasting: Gives you the ability to case alchemist spells
Level 2[edit]
- Insightful Reflexes: You can use your Intelligence Modifier instead of your Dexterity Modifier for your Reflex Save
- Alchemist Knowledge (Potions): Grants a +2 to Use Magic Device checks related to potion use, if any, and all potions used by an Alchemist have their caster levels increased by 1. This caster level bonus increases by 1 at Alchemist levels 5, 8, 11, and 14, and is capped by an Alchemist's Intelligence Bonus. This feat also gives damage bonuses to certain infusions.
Level 4[edit]
- Alchemy on the Run: This feat grants the ability to drink potions while moving.
- Bonus Feat: An alchemist can select a feat from the Bonus Feat list.
Level 5[edit]
- Alchemist Knowledge (Potions): All potions used by an Artificer have their caster levels increased by an additional 1, for a total of +2. This caster level bonus increases by 1 at Alchemist levels 5, 8, 11, and 14, and is capped by an Alchemist's Intelligence Bonus.
Level 6[edit]
- Multitude of Missiles: Gain abilities for simple thrown weapons, including infusions.
Level 7[edit]
- Poisonblood Gain immunity to natural poisons.
Level 8[edit]
- Bonus Feat: An alchemist can select a feat from the Bonus Feat list.
- Alchemist Knowledge (Potions): All potions used by an Artificer have their caster levels increased by an additional 1, for a total of +3. This caster level bonus increases by 1 at Alchemist levels 5, 8, 11, and 14, and is capped by an Alchemist's Intelligence Bonus.
Level 11[edit]
- Alchemist Knowledge (Potions): All potions used by an Artificer have their caster levels increased by an additional 1, for a total of +4. This caster level bonus increases by 1 at Alchemist levels 5, 8, 11, and 14, and is capped by an Alchemist's Intelligence Bonus.
Level 12[edit]
- Bonus Feat: An alchemist can select a feat from the Bonus Feat list.
Level 14[edit]
- Alchemist Knowledge (Potions): All potions used by an Artificer have their caster levels increased by an additional 1, for a total of +5. This caster level bonus increases by 1 at Alchemist levels 5, 8, 11, and 14, and is capped by an Alchemist's Intelligence Bonus.
Level 16[edit]
- Bonus Feat: An alchemist can select a feat from the Bonus Feat list.
Level 20[edit]
- Bonus Feat: An alchemist can select a feat from the Bonus Feat list.
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