Difference between revisions of "Prismatic Strike"

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(Created page with "{{Template:Spell |name = Prismatic Strike |school = {{SpellSchool|Evocation|Sonic|Force|Fire}} |level = {{SpellLevel|Art|5}} |cost = {{SpellCost|S|35}} |components = {{Sp...")
 
 
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|name = Prismatic Strike
|name = Prismatic Strike
|school = {{SpellSchool|Evocation|Sonic|Force|Fire}}
|school = {{SpellSchool|Evocation|Sonic|Force|Fire}}
|level = {{SpellLevel|Art|5}}
|level = {{SpellLevel|Art|5|wm|6}}
|cost = {{SpellCost|S|35}}
|cost = {{SpellCost|S|35}}
|components = {{SpellComponent||S|V}}
|components = {{SpellComponent||S|V}}
|metamagic = {{SpellMeta|Empower|Heighten|Intensify|Maximize|Quicken}}
|metamagic = {{SpellMeta|Embolden|Empower|Heighten|Intensify|Maximize|Quicken}}
|range = {{SpellRange|Double}}
|range = {{SpellRange|Double}}
|target = {{SpellTarget|Foe|Directional|Breakable}}
|target = {{SpellTarget|Foe|Directional|Breakable}}
|duration = {{SpellDuration|Fixed|Second}}
|duration = {{SpellDuration|Dice|Second|{{Dice||2|7||8}}}}
|save = First: Fortitude save for half damage, negates knockdown; Second: Reflex save for half damage and negates daze; Third: Will save for half damage and negates damage penalty
|save = Different for each effect:
* First: Fortitude save for half damage, negates knockdown
* Second: Reflex save for half damage and negates daze
* Third: Will save for half damage and negates damage penalty
|sr =  
|sr =  
|cooldown = {{SpellCooldown|Second|4}}
|cooldown = {{SpellCooldown|Second|4}}
|description = A brilliant ray of multicolored light projects from your finger, causing the target to be afflicted by three different effects. The first deals {{ColorText||4 to 6 sonic damage per 2 caster levels}} (up to a max of 40 to 60 damage at caster level 20) and knocks the target prone; a successful Fortitude save halves the damage and negates the knockdown. The second deals {{ColorText||4 to 6 force damage per 2 caster levels}} (up to a max of 40 to 60 damage at caster level 20) and dazes the target; a successful Reflex save halves the damage and negates the daze. The third deals {{ColorText||4 to 6 fire damage per 2 caster levels}} (up to a max of 40 to 60 damage at caster level 20) and reduces the target's melee and ranged damage by 25%; a successful Will save halves the damage and negates the penalty to attack damage. This spell has double range.
|description = A brilliant ray of multicolored light projects from your finger, causing the target to be afflicted by two of three different possible damaging and debuff effects. The first deals {{ColorText||1 to 6 sonic damage per caster level}} (up to a max of 20 to 120 damage at caster level 20) and knocks the target prone; a successful Fortitude save halves the damage and negates the knockdown. The second deals {{ColorText||1 to 6 force damage per caster level}} (up to a max of 20 to 120 damage at caster level 20) and dazes the target; a successful Reflex save halves the damage and negates the daze. The third deals {{ColorText||1 to 6 fire damage per caster level}} (up to a max of 20 to 120 damage at caster level 20) and reduces the target's melee and ranged damage by 25%; a successful Will save halves the damage and negates the penalty to attack damage. The damage and debuffs are chosen independently. This spell has double range.
|notes =  
|notes =  
|soldby =  
|soldby =  

Latest revision as of 15:20, 6 June 2024


Spell Prismatic Strike Icon.png

Prismatic Strike
Evocation (Sonic)(Force)(Fire)
Level: Artificer 5Wild Mage 6
Cost (Spell Points): 35
Components: Somatic, Verbal
Metamagic: Embolden, Empower, Heighten, Intensify, Maximize, Quicken
Range: Double
Target: Foe, Directional, Breakable
Duration: 2d7+8 Seconds
Cooldown (Seconds):  4
Save: Different for each effect:
  • First: Fortitude save for half damage, negates knockdown
  • Second: Reflex save for half damage and negates daze
  • Third: Will save for half damage and negates damage penalty
    School: Evocation (Sonic)(Force)(Fire)
    Spell Resistance: No
   

Description: A brilliant ray of multicolored light projects from your finger, causing the target to be afflicted by two of three different possible damaging and debuff effects. The first deals 1 to 6 sonic damage per caster level (up to a max of 20 to 120 damage at caster level 20) and knocks the target prone; a successful Fortitude save halves the damage and negates the knockdown. The second deals 1 to 6 force damage per caster level (up to a max of 20 to 120 damage at caster level 20) and dazes the target; a successful Reflex save halves the damage and negates the daze. The third deals 1 to 6 fire damage per caster level (up to a max of 20 to 120 damage at caster level 20) and reduces the target's melee and ranged damage by 25%; a successful Will save halves the damage and negates the penalty to attack damage. The damage and debuffs are chosen independently. This spell has double range.

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