Difference between revisions of "Elemental Prod"

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|range = {{SpellRange|Touch}}
|range = {{SpellRange|Touch}}
|target = {{SpellTarget|Foe}}
|target = {{SpellTarget|Foe}}
|duration = {{SpellDuration|Dice|Second|{{Dice||1|4||3}}}}
|duration = {{SpellDuration|Dice|Second|{{Dice||1|6||6}}}}
|save = Will save for half damage, negates daze
|save = Will save for half damage, negates daze
|sr =  
|sr =  
|cooldown = {{SpellCooldown|Second|6}}
|cooldown = {{SpellCooldown|Second|6}}
|description = Deals {{ColorText||4 to 6 damage per caster level}} (up to a max of 80 to 120 at caster level 20) to any elemental you touch. Half the damage is electric, the other half is force. The target of the spell is also dazed. A successful Will save halves the damage and negates the daze.
|description = Deals {{ColorText||1 to 6 damage per caster level}} (up to a max of 20 to 120 at caster level 20) to any target you touch in two of three elements (Fire, Force, or Electric) chosen randomly each time. Elementals are also dazed. A successful Will save halves the damage and negates the daze.
|notes =  
|notes =  
|soldby = {{PageLink|Taniera Grisvill}}
|soldby = {{PageLink|Taniera Grisvill}}
|icon =  
|icon = Spell Shocking Grasp
|link =  
|link =  
|dice = Deals {{Dice||1|3||3}} damage per caster level (max {{Dice||20|3||60}}).
|dice = Deals {{Dice||1|6}} damage per caster level (max {{Dice||20|6}}).
|forms =  
|forms =  
}}
}}

Latest revision as of 00:12, 6 March 2022


Spell Shocking Grasp Icon.png

Elemental Prod
Evocation (Electricity)(Force)
Level: Artificer 2
Cost (Spell Points): 4
Components: Material, Somatic, Verbal
Metamagic: Empower, Eschew Materials, Heighten, Intensify, Maximize, Quicken
Range: Touch
Target: Foe
Duration: 1d6+6 Seconds
Cooldown (Seconds):  6
Save: Will save for half damage, negates daze
School: Evocation (Electricity)(Force)
Spell Resistance: No

D&D Dice: Deals 1d6 damage per caster level (max 20d6).
   

Description: Deals 1 to 6 damage per caster level (up to a max of 20 to 120 at caster level 20) to any target you touch in two of three elements (Fire, Force, or Electric) chosen randomly each time. Elementals are also dazed. A successful Will save halves the damage and negates the daze.


Vendors:

Taniera Grisvill
Found on: