Difference between revisions of "Sun Bolt"

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|cooldown={{SpellCooldown|Second|3}}
|cooldown={{SpellCooldown|Second|3}}
|description =A powerful bolt of light deals {{Dice||1|4|4}} light damage per caster level (up to a maximum of {{Dice||15|4|60}} at caster level 15) to targets in its path. A successful [[Saves#Reflex|Reflex]] save reduces the damage by half.
|description =A powerful bolt of light deals {{ColorText|Cyan|5 to 8 light damage per caster level}} (up to a maximum of 75-120 at caster level 15) to targets in its path. A successful [[Saves#Reflex|Reflex]] save reduces the damage by half.
|notes=This spell is not part of the default spell list, and can be acquired via the following:
|notes=
* The Cleric [[Divine Disciple]] Tree, through the 3rd core or from the capstone, which adds it as a Level 3 Spell to the Spellbook
* The Favored Soul Enhancement Tree [[Angel of Vengeance|Angel of Vengeance's]] Tier 3 [[Sun Bolt (SLA)|Sun Bolt]] Enhancement as an SLA.
* The Epic Destiny [[Exalted Angel|Exalted Angel's]] Tier 6 Enhancement as an SLA.
 
This spell travels through monsters and creatures, even if the one in front is selected, as opposed to the tricky use of [[Improved Precise Shot]]
|soldby=
|soldby=
|icon=
|icon=
|dice=Deals {{Dice||1|4||4}} light damage per caster level (max {{Dice||15|4|60}}).
}}
}}

Latest revision as of 16:09, 27 October 2021


Spell Sun Bolt Icon.png

Sun Bolt
Evocation
Cost (Spell Points): 12
Components: Verbal, Somatic, Material
Metamagic: Empower, Eschew Materials, Heighten, Maximize, Quicken
Range: Double
Target: Foe, Directional, Breakable
Duration: Instantaneous
Cooldown (Seconds):  3
Save: Reflex for half damage
School: Evocation
Spell Resistance: No

D&D Dice: Deals 1d4+4 light damage per caster level (max 15d4+60).
   

Description: A powerful bolt of light deals 5 to 8 light damage per caster level (up to a maximum of 75-120 at caster level 15) to targets in its path. A successful Reflex save reduces the damage by half.

Spell-Like Ability Enhancements: