Difference between revisions of "Sun Bolt"

From DDO Compendium
 
(9 intermediate revisions by the same user not shown)
Line 3: Line 3:
|school={{SpellSchool|Evocation}}
|school={{SpellSchool|Evocation}}
|level =
|level =
|sp=12
|cost={{SpellCost|S|12}}
|components={{SpellComponent||V|S|M}}
|components={{SpellComponent||V|S|M}}
|metamagic = {{SpellMeta|Empower|Eschew|Heighten|Maximize|Quicken}}
|metamagic = {{SpellMeta|Empower|Eschew|Heighten|Maximize|Quicken}}
|range ={{SpellRange|Ray}}
|range ={{SpellRange|Double}}
|target ={{SpellTarget|Foe|Directional|Breakable}}
|target ={{SpellTarget|Foe|Directional|Breakable}}
|duration=  
|duration= {{SpellDuration|Inst}}
|save = [[Saves#Reflex|Reflex]] for half damage
|save = [[Saves#Reflex|Reflex]] for half damage
|sr =
|sr =
|cooldown=3 seconds
|cooldown={{SpellCooldown|Second|3}}
|description =A powerful bolt of light deals {{Dice||1|4|4}} light damage per caster level (up to a maximum of {{Dice||15|4|60}} at caster level 15) to targets in its path. A successful [[Saves#Reflex|Reflex]] save reduces the damage by half.
|description =A powerful bolt of light deals {{ColorText|Cyan|5 to 8 light damage per caster level}} (up to a maximum of 75-120 at caster level 15) to targets in its path. A successful [[Saves#Reflex|Reflex]] save reduces the damage by half.
|notes=This spell is not part of the default spell list, and can be acquired via the following:
|notes=
* The Cleric [[Divine Disciple]] Tree, through the 3rd core or from the capstone, which adds it as a Level 3 Spell to the Spellbook
* The Favored Soul Enhancement Tree [[Angel of Vengeance|Angel of Vengeance's]] Tier 3 [[Sun Bolt (SLA)|Sun Bolt]] Enhancement as an SLA.
* The Epic Destiny [[Exalted Angel|Exalted Angel's]] Tier 6 Enhancement as an SLA.
 
This spell travels through monsters and creatures, even if the one in front is selected, as opposed to the tricky use of [[Improved Precise Shot]]
|soldby=
|soldby=
|icon=
|icon=
|dice=Deals {{Dice||1|4||4}} light damage per caster level (max {{Dice||15|4|60}}).
}}
}}

Latest revision as of 16:09, 27 October 2021


Spell Sun Bolt Icon.png

Sun Bolt
Evocation
Cost (Spell Points): 12
Components: Verbal, Somatic, Material
Metamagic: Empower, Eschew Materials, Heighten, Maximize, Quicken
Range: Double
Target: Foe, Directional, Breakable
Duration: Instantaneous
Cooldown (Seconds):  3
Save: Reflex for half damage
School: Evocation
Spell Resistance: No

D&D Dice: Deals 1d4+4 light damage per caster level (max 15d4+60).
   

Description: A powerful bolt of light deals 5 to 8 light damage per caster level (up to a maximum of 75-120 at caster level 15) to targets in its path. A successful Reflex save reduces the damage by half.

Spell-Like Ability Enhancements: