Difference between revisions of "Vial Smash: Fire"

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{{Template:Spell
{{Template:Spell
|name = Vile Smash: Fire
|name = Vial Smash: Fire
|school = {{SpellSchool|Transmutation|Fire}}
|school = {{SpellSchool|Transmutation|Fire}}
|level = {{SpellLevel|Alc|1}}
|level = {{SpellLevel|Alc|1}}

Latest revision as of 01:42, 13 March 2021


Vile Smash- Fire Icon.png

Vial Smash: Fire
Transmutation (Fire)
Level: Alchemist 1
Cost (Spell Points): 4
Components: Somatic, Verbal
Metamagic: Embolden, Empower, Heighten, Intensify, Maximize, Quicken
Range: Thrown
Target: Foe, Directional, Breakable
Primer Element: Crimsonite
Duration: Instantaneous
Cooldown (Seconds):  6
Save: Reflex save for half damage
School: Transmutation (Fire)
Spell Resistance: No

D&D Dice: Deals 1d6+1 Fire damage per caster level, max 10d6+10. A successful Reflex save reduces the damage by half.
    

Description: Conjuring a bottle of burning liquid, you throw it at your feet dealing 2 to 7 Fire damage per caster level to nearby enemies, max caster level 5.