Searing Light

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Spell Searing Light Icon.png

Searing Light
Evocation (Light)
Level: Cleric 3Favored Soul 3
Cost (Spell Points): 8
Components: Somatic, Verbal
Metamagic: Empower, Enlarge, Intensify, Maximize, Quicken
Range: Double
Target: Foe, Directional, Breakable
Duration: Instantaneous
Cooldown (Seconds):  3
Save: None
School: Evocation (Light)
Spell Resistance: No

D&D Dice: Deals 1d6+6 per caster level (max 10d6+60).
 

Description: Focuses divine power like a ray of the sun, causing a blast of light to do 7 to 12 light damage per caster level (up to a max of 70 to 120 at caster level 10). Ray spells have double range.


Vendors:

Spell-Like Ability Enhancements:
Found on:
Hirelings: