Difference between revisions of "Searing Light"

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{{Template:Spell
{{Template:Spell
|name =Searing Light
|name =Searing Light
|school={{SpellSchool|Evocation}}
|school={{SpellSchool|Evocation|Light}}
|level ={{SpellLevel|Clr|3|Fvs|3}}
|level ={{SpellLevel|Clr|3|da|3|Fvs|3}}
|cost={{SpellCost|SP|8}}
|cost={{SpellCost|SP|8}}
|components={{SpellComponent||V|S}}
|components={{SpellComponent||S|V}}
|metamagic = {{SpellMeta|Empower|Enlarge|Maximize|Quicken}}
|metamagic = {{SpellMeta|Empower|Enlarge|Intensify|Maximize|Quicken}}
|range ={{SpellRange|Double}}
|range ={{SpellRange|Double}}
|target ={{SpellTarget|Foe|Breakable|Directional}}
|target ={{SpellTarget|Foe|Directional|Breakable}}
|duration= {{SpellDuration|Instantaneous}}
|duration= {{SpellDuration|Instantaneous}}
|save =None
|save =
|sr =No
|sr =
|cooldown={{SpellCooldown|Second|3}}
|cooldown={{SpellCooldown|Second|3}}
|description =A focused ray of light shoots from your hands, dealing {{Dice||1|4|4}} light damage per 2 caster levels (maximum {{Dice||5|4|20}} light damage at caster level 10) or {{Dice||1|3|3}} light damage per caster level against undead (maximum {{Dice||10|3|30}} light damage at caster level 10).
|description =Focuses divine power like a ray of the sun, causing a blast of light to do {{ColorText|Cyan|7 to 12 light damage per caster level}} (up to a max of 70 to 120 at caster level 10). Undead creatures take {{ColorText|Cyan|14 to 24}} damage per caster level (up to a max of 140 to 240 damage). Ray spells have double range.
|notes=
|notes=
|soldby=
|soldby=
* {{PageLink|Aulandar Thistlecrown}}
* {{PageLink|Raimorn Fellshard}}
* {{PageLink|Guilliam Feathercrest}}
* {{PageLink|Panlamin Felwrought}}
|icon=
|icon=
|link=
|link=
|dice=Deals {{Dice||1|6||6}} per caster level (max {{Dice||10|6||60}}) or deals {{Dice||2|6||12}} per caster level to undead (max {{Dice||20|6||120}}).
}}
}}

Latest revision as of 15:51, 2 September 2022


Spell Searing Light Icon.png

Searing Light
Evocation (Light)
Level: Cleric 3Dark Apostate 3Favored Soul 3
Cost (Spell Points): 8
Components: Somatic, Verbal
Metamagic: Empower, Enlarge, Intensify, Maximize, Quicken
Range: Double
Target: Foe, Directional, Breakable
Duration: Instantaneous
Cooldown (Seconds):  3
Save: None
School: Evocation (Light)
Spell Resistance: No

D&D Dice: Deals 1d6+6 per caster level (max 10d6+60) or deals 2d6+12 per caster level to undead (max 20d6+120).
 

Description: Focuses divine power like a ray of the sun, causing a blast of light to do 7 to 12 light damage per caster level (up to a max of 70 to 120 at caster level 10). Undead creatures take 14 to 24 damage per caster level (up to a max of 140 to 240 damage). Ray spells have double range.


Vendors:

Spell-Like Ability Enhancements:
Found on:
Hirelings: