Chaos Sphere

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Spell Chaos Sphere Icon.png

Chaos Sphere
Evocation
Level: Wild Mage 3
Cost (Spell Points): 10
Components: Material, Somatic, Verbal
Metamagic: Empower, Maximize, Quicken, Eschew Materials, Heighten, Intensify, Embolden
Range: Standard AOE
Target: Foe, Directional, Breakable
Duration: 15 Seconds
Cooldown (Seconds):  3
Save: Reflex for Half Damage
School: Evocation
Spell Resistance: No

D&D Dice: Deals 1d6+3 chaos damage per caster level (max 10d6+30).
   

Description: Launch a chaotic orb that explodes on impact, dealing 1d6+3 Chaos Damage per caster level (up to a max of 10d6+30 Chaos Damage at caster level 10) to targets in the area. A successful Will save reduces damage by half.

Spell-Like Ability Enhancements: