Difference between revisions of "Prismatic Strike"

From DDO Compendium
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|target = {{SpellTarget|Foe|Directional|Breakable}}
|target = {{SpellTarget|Foe|Directional|Breakable}}
|duration = {{SpellDuration|Dice|Second|{{Dice||2|7||8}}}}
|duration = {{SpellDuration|Dice|Second|{{Dice||2|7||8}}}}
|save = First: Fortitude save for half damage, negates knockdown; Second: Reflex save for half damage and negates daze; Third: Will save for half damage and negates damage penalty
|save =  
* First: Fortitude save for half damage, negates knockdown;  
* Second: Reflex save for half damage and negates daze;  
* Third: Will save for half damage and negates damage penalty
|sr =  
|sr =  
|cooldown = {{SpellCooldown|Second|4}}
|cooldown = {{SpellCooldown|Second|4}}

Revision as of 02:10, 10 August 2019


Spell Prismatic Strike Icon.png

Prismatic Strike
Evocation (Sonic)(Force)(Fire)
Level: Artificer 5
Cost (Spell Points): 35
Components: Somatic, Verbal
Metamagic: Empower, Heighten, Intensify, Maximize, Quicken
Range: Double
Target: Foe, Directional, Breakable
Duration: 2d7+8 Seconds
Cooldown (Seconds):  4
Save:
  • First: Fortitude save for half damage, negates knockdown;
  • Second: Reflex save for half damage and negates daze;
  • Third: Will save for half damage and negates damage penalty
    School: Evocation (Sonic)(Force)(Fire)
    Spell Resistance: No
   

Description: A brilliant ray of multicolored light projects from your finger, causing the target to be afflicted by three different effects. The first deals 4 to 6 sonic damage per 2 caster levels (up to a max of 40 to 60 damage at caster level 20) and knocks the target prone; a successful Fortitude save halves the damage and negates the knockdown. The second deals 4 to 6 force damage per 2 caster levels (up to a max of 40 to 60 damage at caster level 20) and dazes the target; a successful Reflex save halves the damage and negates the daze. The third deals 4 to 6 fire damage per 2 caster levels (up to a max of 40 to 60 damage at caster level 20) and reduces the target's melee and ranged damage by 25%; a successful Will save halves the damage and negates the penalty to attack damage. This spell has double range.

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