Difference between revisions of "Nightmare Lance (SLA)"

From DDO Compendium
(Created page with "{{Template:Spell |name = Nightmare Lance |school = {{SpellSchool|Conjuration}} |level = {{SpellLevel|SLA|20}} |cost = {{SpellCost|S|15}} |components = |metamagic = {{SpellMet...")
 
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|target = {{SpellTarget|Directional|Foe}}
|target = {{SpellTarget|Directional|Foe}}
|duration = {{SpellDuration|Inst|Second|30|6||60}}
|duration = {{SpellDuration|Inst|Second|30|6||60}}
|save = {{SpellDC|Fortitude|20||Highest of INT/WIS/CHA|Illusion|color}} negates curse
|save = {{SaveDC|Fortitude|20||Highest of INT/WIS/CHA|Illusion|color}} negates curse
|sr = No
|sr = No
|cooldown = {{SpellCooldown|Second|15}}
|cooldown = {{SpellCooldown|Second|15}}

Revision as of 17:42, 8 November 2021


File:Spell Nightmare Lance Icon.png Nightmare Lance
Conjuration
Level: Spell Like Ability
Cost (Spell Points): 15
Metamagic: Empower, Heighten, Intensify, Maximize, Quicken
Range: Standard
Target: Directional, Foe
Duration: Instantaneous
Cooldown (Seconds):  15
Save: Fortitude DC: 20 + Highest of INT/WIS/CHA Modifier + Illusion Bonus negates curse
School: Conjuration
Spell Resistance: No
  

Description: Epic Strike: Conjure a lance of pure nightmares to impale you enemies, dealing 1d6+6 Force damage. On hit, opponent must make a Fortitude save vs (DC 20 + Highest of Int/Wis/Cha modifer + Illusion Bonuses) or be cursed with Shadow Loss.

Shadow Loss: You no longer cast a shadow. In addition, you have -5 Physical and Magical Resistance Rating, and -5 Spell Penetration.

Spell-Like Ability Enhancements:
Found on: