Difference between revisions of "Nightmare Lance (SLA)"

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Revision as of 17:44, 8 November 2021


Enhancement Nightmare Lance Icon.png

Nightmare Lance
Conjuration
Level: Spell Like Ability
Cost (Spell Points): 15
Metamagic: Empower, Heighten, Intensify, Maximize, Quicken
Range: Standard
Target: Directional, Foe
Duration: Instantaneous
Cooldown (Seconds):  15
Save: Fortitude DC: 20 + Highest of INT/WIS/CHA Modifier + Illusion Bonus negates curse
School: Conjuration
Spell Resistance: No
  

Description: Epic Strike: Conjure a lance of pure nightmares to impale you enemies, dealing 1d6+6 Force damage. On hit, opponent must make a Fortitude save vs (DC 20 + Highest of Int/Wis/Cha modifer + Illusion Bonuses) or be cursed with Shadow Loss.

Shadow Loss: You no longer cast a shadow. In addition, you have -5 Physical and Magical Resistance Rating, and -5 Spell Penetration.

Spell-Like Ability Enhancements:
Found on: