Difference between revisions of "Tactical Detonation"

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(Created page with "{{Template:Spell |name = Tactical Detonation |school = {{SpellSchool|Evocation|Fire|Force}} |level = {{SpellLevel|Art|6}} |cost = {{SpellCost|S|40}} |components = {{Spell...")
 
 
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|range = {{SpellRange|Double}}
|range = {{SpellRange|Double}}
|target = {{SpellTarget|Foe|Directional|Breakable}}
|target = {{SpellTarget|Foe|Directional|Breakable}}
|duration = {{SpellDuration|Fixed|Second}}
|duration = {{SpellDuration|Fixed|Second|10}}
|save = Reflex save for half damage, negate knockdown
|save = Reflex save for half damage, negate knockdown
|sr =  
|sr =  
|cooldown = {{SpellCooldown|Second}}
|cooldown = {{SpellCooldown|Second}}
|description = Causes an unstable ball of plasma to streak towards your enemy. The bll explodes on impact knocking enemies to the ground and dealing {{ColorText||4 to 6 fire damage per two caster levels}} (a successful Reflex save reduces the fire damage by half and negates the knockdown effect) and {{ColorText||3 to 4 force damage per two caster levels}} (no save) to targets in the area. Unlike most other projectile spells, the caster can arc this sphere if they have no target selected.
|description = Causes an unstable ball of plasma to streak towards your enemy. The ball explodes on impact knocking enemies to the ground and dealing {{ColorText||4 to 9 fire damage per caster level}} (a successful Reflex save reduces the fire damage by half and negates the knockdown effect) and {{ColorText||4 to 9 force damage per caster level}} (no save) to targets in the area. Unlike most other projectile spells, the caster can arc this sphere if they have no target selected.
|notes =  
|notes =  
|soldby =  
|soldby =  
|icon =  
|icon =  
|link =  
|link =  
|dice = Deals {{Dice||1|3||3}} fire damage and {{Dice||1|2||2}} force damage per two caster levels.
|dice = Deals {{Dice||1|6||3}} fire damage and {{Dice||1|6||3}} force damage per caster level.
|forms =  
|forms =  
}}
}}

Latest revision as of 19:49, 11 July 2024


Spell Tactical Detonation Icon.png

Tactical Detonation
Evocation (Fire)(Force)
Level: Artificer 6
Cost (Spell Points): 40
Components: Material, Somatic, Verbal
Metamagic: Empower, Eschew Materials, Heighten, Intensify, Maximize, Quicken
Range: Double
Target: Foe, Directional, Breakable
Duration: 10 Seconds
Cooldown (Seconds): 
Save: Reflex save for half damage, negate knockdown
School: Evocation (Fire)(Force)
Spell Resistance: No

D&D Dice: Deals 1d6+3 fire damage and 1d6+3 force damage per caster level.
   

Description: Causes an unstable ball of plasma to streak towards your enemy. The ball explodes on impact knocking enemies to the ground and dealing 4 to 9 fire damage per caster level (a successful Reflex save reduces the fire damage by half and negates the knockdown effect) and 4 to 9 force damage per caster level (no save) to targets in the area. Unlike most other projectile spells, the caster can arc this sphere if they have no target selected.

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